lionz's Forum Posts

    If they have no subscriptions then I guess you can only share the construct project files and load the project and play from the editor. If they have subscriptions you can export as APK to install and play on mobile, or a PC file where you can launch the game from desktop.

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  • Why don't you put the play sound action on the event above?

  • Hi, what exactly is not working? Do you have more events to set the player animation that you are not showing?

  • Platform behaviour

  • You'll need key movement to test it on desktop but you'll have to think about your own design and how movement would work on a phone so that when it comes to finishing the game you are not stuck with no way to play it. Size of layout doesn't matter but make sure memory use is as low as possible for mobile games.

  • Create some kind of loop that checks if overlapping red and if so then add and stop the loop, else check yellow, then green.

  • Use the 'on destroyed' condition, this will pick the player and you have the position to spawn at. You can use spawn action on the player object or you can use system create object at player co-ords.

  • I don't know about android emulation but as far as I know you need to try it with an APK on a phone. Also check your admob account has been verified.

  • Move To ignores solids by default, there's an option to enable 'stop on solids'

  • How are you testing it?

  • Are you saying it doesn't do this when you disable ads? On a mobile device?

  • Check that you don't have other events with set animation that are also true, this will conflict and not set the grab animation.

  • Hello! This is a very common issue that new users come across and it's because you have multiple events true at the same time for playing an animation so the character will seem to freeze as it tries to play run and attack at the same time.

    You have to limit when certain animations are true, so for the 'move' animation you would add a condition 'is not playing attack' or something similar. This means it tries to play move animation only when you are moving the character but not attacking. Whenever you see the freezing issue just check your events and make sure that it won't try and play two animations at once.

    For new users it is easy to think that the attack animation will just override the moving animation but this isn't true because events are running constantly, you have to make sure move animation will not play while attacking, same with jump.

  • You can put all objects in a family and use the condition to detect colliding with family object. To find the 'name' of an object no you can't but why would you need that? You can use UID to identify a specific instance if you want or you can grab variable values.

  • When you say ObjectA on collision with ObjectB, both the instances are picked so you can use them however you want. If you set text to ObjectA.var or ObjectB.var then it will pick those that collided.