lionz's Forum Posts

  • If you need to disable for some reason you can enable later, just remember that the setting is global and they will remain disabled :)

  • It's fine I had a look, it's because you deactivate the group with the controls in it, not sure why you did this.

  • Please share the project so it can be debugged.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Add some events for 'on resumed' to restart the audio and test on a local apk, see if it helps.

  • Nice :)

  • Yes from your events it will do that, but I said to add a condition for coin 'is coin animation playing' separately.

  • So that should add 5 for a coin or 25 if its one of the other items and the outcome is what?

  • Share the screenshot on how you set it up

  • On the 'on collision' events you add a second condition 'item animation is playing' so the first one would be 'is playing animation coin' and the second one 'is playing animation emerald'.

    Also remove the set animation actions from those events, you don't need it and it might interfere.

  • In general yeah the family is good to use, I just meant for the creation of those enemies. Based on the logic such as setting enemy animation based on enemy box variable you could put enemy and enemy box in a container. Using a container here means that the enemy for animations would be created automatically for each enemy box and they are always related to each other.

  • Nice :) Or another option if the enemies already exist in the editor, you can just set it all up in the editor and then pin with events. That depends on the design and if enemies exist before or if there are spawn points.

    You wouldn't use the family, I would think you need to create the specific object, you can use the create by name action.

  • Have an instance variable on the enemy box which is the enemy type. Create an enemy based on the variable on the enemy box and pin it.

  • farfetchd83 I think it's fair to say you didn't add anything to the discussion though. The info was already there and the post was pretty much resolved. But you quoted my response calling it a terrible idea so I was waiting for what you thought would be a good way to do it.

  • To simplify that you could have an instance variable on 'item' and pick the item that matches the global variable, then set position to item.

  • farfetchd83 You bumped the post 5 months later to say it wasn't a good idea, I'm simply asking for your idea and how you would do it better.