lionz's Forum Posts

  • The skill set up function does what? Check an instance variable on the player? I would skip using functions here and just use a condition, player has skill.

  • This looks quite old to me so it's Construct 2 yeah? What UID is it showing in the browser logging? It may forget picked instances if it runs that condition next tick but looks like Construct 2.

  • You can use 'is overlapping' if that fits your game, that's up to you and how you want to detect collisions.

  • Well you said the work is almost complete on the shop, what did you mean by this? Buy and sell mechanic depends on the design of the game.

  • You can create a UI layer by setting the parallax to 0,0 in layer properties. This means that objects on that layer won't scroll and will be static on screen

  • Hey lionz, I've finally finished my first game. Check it out

    https://www.construct.net/en/free-online-games/dodgem-xo-43762/play?via=c7

    Nice job! :)

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  • Make them wider than the enemy, or on the events instead of using lubu.width come up with your own value lower than 94

  • Ah I see it's because the characters are too thin, they have the same width as the enemy so the offset does not work. Characters 2, 4 and 5 are all wider than the enemy, 1 and 4 are 94 same as the enemy.

  • Have a global variable for total number of coins. Add 1 to a different global variable every time you pick up a coin. When the second variable equals the first variable then show game end logic.

  • I'd love this feature personally. I use many image points on a variety of sprites for armor skins and weapon animations, over many characters.

    Sometimes I need to quickly see if one image point is off compared to another, or to compare multiple image points on different animations (this is particularly tedious). Other times I need to see if I've forgotten to set an image point, and have to click through them all to find the culprit (again, tedious at the scale of animations in this project).

    I think a tickbox option in the toolbar to show all, that stays enabled/disabled as you click different animations, would be really helpful.

    Or even have them all always visible when in the image point tool, and move them as you like. Selecting an image point from the list would hide/dim the others.

    There is an option to apply the same image point position to all frames of an animation, or all animations.

  • I'm trying to think of a scenario where showing all image points at the same time would be helpful and can't come up with anything.

  • Yeah it was always like this as far as I know but you can use events to make it do the preferred expectation for your game.

  • The stacking one contains logic that I'm not sure about and then to compare against yours I mean who has the time. I would set up my own inventory with an array, check out the tutorials on Construct site.

  • Yes true

  • You would use a global variable for Money. You can add or subtract from this when buying and selling.