lionsera's Forum Posts

  • 5 posts
  • Really love this game.. And the trailer was great. Keep up the good work.

    Also if you dont mind telling what wrapper did you use for this game because the performance is very good. Cocoonjs or intelxdk or any other?

    The color theme of the game is very good. looks well polished.

  • Try without minify.

    Same thing was happening to me also. When i upload the game on scirra arcade it was showing blank when i try to load the game.

    When I unchecked the minify checkbox while exporting for scirra arcade the problem solved now its working/loading properly.

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  • Hello,

    Exploders chain reaction

    This is my first game made in c2. I would really love to get you feedback here on this.

    I was very curious to get my first game to android market. I am just making another version of it with menus systems and better UI.

    Please check it its free and few kbs download and let me know your feedback.

    Thanks <img src="smileys/smiley1.gif" border="0" align="middle">

  • hi can you please post the file again. dropbox is showing that the file isnt there.

    Thanks

  • Its possible to put ads in android games from c2.

    I was loooking for the same few days ago. And couldn't find answer. You can monetize with cocoonjs only if you have there premium account. But at this moment, its up to them to whom they give the premium account. So I looked into another options i.e. Intel XDK and phonegapp.

    Unfortunately I searched only to found that intel xdk does not support ads right now either.

    Now the phonegap. I Read on some sites that phone gap has some plugin for admob.. When i looked into the web and there site for cloud compilation i found that they don't have the plugin either.

    But i managed to put admob ads on my android game. You can check the result here

    play.google.com/store/apps/details

    I wanted to try all the options so i managed to make a test game and see if i can monetize it on mobile. The ad fill rate is also good.

    Unfortunately i was not able to do it with the cloud complilation of either phonegap , cocoonjs or intelxdk. which i was preferring because i can get the apps for different platform at the same time with cloud compilation.

    But i was able to do it using android sdk, eclipse , phonegap sdk and admob sdk.

    if you search on web there are many references and tutorials that can tell you how to implement admob in phonegap with eclipse. But even with them i constantly struggled for week to do it properly.

    I downloaded eclipse classic.

    I found it much better to compile it myself because it gives me much better control over my application.

    And i can even customize some actions like if i want to disable back or menu key or make them do something else. And i did it with just picking up codes from tuts and reference. I am sure you can do the same if you want. Now it wont take me more than half-1 hour to compile my game properly.

  • 5 posts