Lionad's Forum Posts

  • 4 posts
  • Hey Folks! Noob question

    So I create an enemy instance , and the player can interact individually for be a instance, but here is the problem, if I create another object, like a rectangle for field of view of this enemy, how can I associate this object as individual for each enemy and individual reaction?

    I already try the for each option (maybe do it wrong) and I dont find a quick solution here (short time mine)

    I wanna associate this rectangle as part of each individual enemy instance on level, and their actions only work with the respective enemy

    Any suggestions are welcome, thx

  • Oh wait, didn't see the second link, its what I've been looking for.. ty again

  • the first one, I already tried, the problem is, when setup is ignored, the object freeze in the air, make the diagonal jump impossible.

    This kind of jump, I already did, I'm looking the way that diagonal jumps, or forward jump, dont be affect by the platform controls.

    Something more premeditated.

    ty for the answer

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  • Hello Folks, well I really need help on this.

    So I'm creating a move system for the main char of a game, but I dont wanna use the "Free control" on Platform Behavior, instead I'm try to rebuild, using the usual functions.

    I'm trying to make some realistic moves, and I need to make my char, jump with a predetermined distance, and when jump, he cant not move or being affect by platform default controls.

    Any suggestion on how can I proceed with this?

  • 4 posts