Lilian's Forum Posts

  • 6 posts
  • destroying the sprites on start of layout helped! thanks!

  • Thanks a lot!

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  • I put all required instances outside of the layout and use the system action: "create object" "on start of layout" (on a layer at a position x,y) to assign the position to the instances in the game.

    Strangely, if I request the position then, the instances still have x,y from outside the layout and not the new position I've assigned?!

    Is this a bug or do I have an error in reasoning?

    Thanks a lot!

  • Yeah, thanks!

  • Thanks a lot! Unfortunately I can't open because its from a newer version of construct 2 (release 134 or newer) I have release 132, the free version.

  • Hey folks,

    what I mean is:

    • a sprite has a behavior, e.g. a custom movement
    • a mouse event, Cursor is over this sprite, triggers an action:
    • accellerate toward positon x,y

    Now I want, that the movement stops, when the sprite reaches its position.

    To make it more clear: I try to create a smooth, fly out menu like effect.

    If the cursor is over a sprite, it becomes visible and flies out and when the cursor moves out, it becomes invisible again and flies back.

    Thanks for help! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • 6 posts