lightman's Forum Posts

  • 12 posts
  • I know what a lot time past and topic paster dont need solution, but i found it by move it or create under object after destroy 1st object and make 0.01 wait before it.

  • Did u find solution?

  • I didnt say i wanna make audio player. I just wanna have function in it which make play music in minimized mode when i need it, . And this discussion is offtopic, i wanna know how make it and not why i shouldnt ^^

  • And what about music app?^^

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  • No solutions? :(

  • Same prob. No solutions?

  • Well, doesnt work. And if u check description from official tutorial, it seems like it shouldnt:

    Pause on unfocus

    If set to Yes, the preview will pause when the browser window loses focus, e.g. when switching back to work in Construct 2. This can be useful for certain workflows such as using continuous preview. If set to No the preview will continue to run even without focus, but note switching to another browser tab or minimising the browser window will still pause(as it does with published projects).

    Anyway tryed both modes: yes/no. Exporting through CocoonJS.

  • Greetings! Is any way to make construct 2 keep play music on mobile devices when u minimized/hid app? And how make it if its possible? Maybe you can advise me plugin which does it.. Thanks for attention x)

  • Thanks. I familiar with loops, but im not advanced user at all. So i had no clue how generate different texts with 1 text object. Your example helped me a lot. But using track.filename to play audio by name didnt work for me, so i changed it on Track.Text and it works fine. Thanks again.

  • Didnt solve :(

  • Hey!

    Thats the task:

    I got an array with text values in it, for example: "one","two" etc.

    And i need to create X(maybe a lot, so i dont want to create every object manually) amount of text objects and take their text from array.

    And second part: I want to make these objects unique, to link every to audio file with same name "One","Two".. So its like creating playlist, which i take from array. Thanks for attention ^^

  • Thanks. U helped me a lot as well. Noticed little mistake in string, so wanna post to help other ppl:

    Audio Seek to (Mouse.X - progressBar.BBoxLeft)*Duration(tag)/progressBar.Width

    Right is put BackgroundBar instead of Progess:

    Audio Seek to (Mouse.X - BackgroundBar.BBoxLeft)*Duration(tag)/BackgroundBar.Width

  • 12 posts