Hi all, although this is a game i will finish, i intend to make my own game using my own art work, so this is a test to see if i can pull of what it takes. This is my first major project which is my version of the awesome Zelda games, i'm using sprites from a zelda game. I will be releasing a demo version of an area called Midori Village, this is Link's home village. The full game will feature the following:
. Day and night cycles that will open up different quests.
. Different enemies will walk the map depending on day/night cycle.
. Mini games for fun which will include animal racing,cards,hide and seek,fishing,hunt for items and foot races(some of these the player can bet to earn more rupees). Some of these will be integrated into quests whilst other will be just for fun.
. A variety of missions both main and side quest.
. Several shops to buy and sell items.
. A variety of weapons and upgrades
PROGRESS SO FAR...
Links village's basic layout is finished, which contain the follwing features:
Collisions are now in place as well as z-ordering.
An enemies patrol AI is finished but is not onscreen at the moment
All weapons work and most items
New inventory look
Grass can be cut for rupees(can be collected)
Gaming house were you can play mini games for a fee (1 of 5 games playable)
UPDATED INFO
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Some visual aspects have now been completed (for user friendlyness) (ON GOING)
Animations of moves now tweeked
3/5 mini games now playable in gaming house
Basic damage control from all weapons & swords (NOW COMPLETED)
Enemy health bars appear as they are hit then disappear after short time (NOW COMPLETED)
Basic NPC's villagers walk routes (NOW COMPLETED)
CURRENTLY WORKING ON
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Implementing enemies, AI and damage control from weapons(ON GOING)
Weapon effecs fire,ice,trials etc (NOW COMPLETED)
Visual effects and consequences on enemies depending on weapon used,(set on fire,freeze etc) (NOW COMPLETED)
Will update video link show new implementations in next few days.
https://www.dropbox.com/s/ig3mn8s4jce7lhw/zelda.wmv?dl=0