lgabriel's Forum Posts

  • 5 posts
  • Yeah, but the problem is that the "beam" doesnt reset an re target the enemy that the turret is targeting.

    Its continues to target the first enemy

    ANd also it does not create a laser, it take the one that is already created so if i want a 2nd turret i do nothing ;(

    do you have any help ?

    thanks again !

  • that's what i got whit your tips :)

  • Hello, thank you for your reply.

    I have to admit that i still struggle U_U could you explain ? i'm still new to construct :)

    anyway thank you for your feedback !!

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  • Hello everyone,

    i hope you're all safe :)

    I'm trying to make a tower defence game,

    and i would like to know if you had any idea on how to make a turret shooting a continuous beam at its target.

    thank you !!!!

  • Hello Guys !

    I'm from Belgium so you'll notice my english is not good

    i'm new to construct 2

    Still, i'll try to explain my project to you guys

    My friend and i would like to create a game (really!!) wich would be beetween King of the dragon pass and Reigns.

    This one set in a medieval city where you run a guild of assassins/thiefs and your goal is to control all the city without beeing dismantle.

    Every turn (Let's say it equal a week in the game) a random event/contract appears and you have choices to make.

    (Like there is a barbarian raid on your city : else you help the gards to defend else you take advantage of the situation to steal easily money in the streets)...

    (A widow come to ask you to kill the murderer of her husband...)

    You would have some stats ( i see three ) and every choices you make make those stats vary

    • finance (help you run the guild)
    • efficiency (influence the randomness of your choices ?)
    • and popularity (Like big contracts make you more known but make you more vulnerable and researched)

    I still need to create the lore and the city globaly to be more specific with the events

    So is it possible to make that with construct 2? i see it like a deck full of event that comes randomly with some of them that influence the nexts

    Will it be hard ?(i guess so)

    Do you have any suggestions, comments or anything to get me started/to the game in general.

    Well that's it, i hope i didnt make to much fault

    Thanks for reading

    Gabriel

  • 5 posts