LexusTG's Forum Posts

  • 12 posts
  • So I have been breaking my head over this one. And I seem to be stuck and can’t fix this on my own. So I would love some help from you guys!

    I am trying to make a small geometry dog fighting game. I have got most of the parts working. However now I am working on the collision (in the host - player collision group) between the small spaceships.

    The problem is, it works fine for all the peers, but the host can’t seem to collide with any peer….. this is puzzling me like crazy. It might just be a stupid thing I have overlooked but I just can’t figure it out.

    The game is simple in this stage, click anywhere to fly there. When you click you dash. When you hit someone when you are dashing you kill them. easy. except when you the host <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">.

    Could any of you help me out here?

    Find my capx here:

    https://dl.dropboxusercontent.com/u/879 ... ooter.capx

    which is a mess, sorry about that, I wasn't planning on sharing it...

    Thnx in advance! Hope anyone can help me out!

    Lex

  • Thinking of it I might just loop my 40 second music loop 50 times and put that very long music track in the game....still after 30 minutes a gap would appear in the music....I might not be that big of a problem then, though a fix would be nice...

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  • Nice little game, me like.

    But when I will say, there wasn't any audio when I was playing

    And if you don't have any audio, or if it was by design. I will say it got Little bit boring because is no sound to be honest.

    But I actually know about a free program and it's commercial free I think, they said it was, but anyway. It's a program that generates 8bit sounds. And is pretty good at it. It's cold BFXR i'm using it it's kind of fun. Anyway

    there was one glitch when I was playing the game. It's the part when you're building up bridge out of the blocks, level 3 or 4. The blocks just collide with each other and become one block. I jumped down into the pit and we started the level, but it was still doing it. and 8 we starts after, I we started the page. And dented booted up the game and then it worked.

    I pretty much stopped after there, because there's no sound, to be honest.

    But where interesting game

    AlexiaWay, thanks for taking the time to play the game!

    I know which level you are talking about and I will fix that asap!!! There is actually music in the game which can be turned on in the options level! Funny thing is I used a tool similar to BFXR called as3sfxr.

    I will turn on sound by default!

    thnx again!

  • Nice little game. It took me some time to get used to the jumping, but I am sure that it is by design.

    Also when I first went to you website music and soundfx were off.

    Hi atomoso, thanks for taking the time to play it! The music indeed is turned off at the start and can be turned on in the options menu. I kind of turned it off when I found there was no gap-less looping, which I could not fix. Since I use a fairly small loop for the music every 40 seconds a gap would fall in the music which I thought would be less acceptable then no music to start with....But I guess I'm wrong about that..SFX should be on by default though.

    The jumping with the W is a thing I hear back a lot, I am thinking about switching it to the space bar. Would that help?

    Do any of you by the way know a fix to the gap less looping of music??

  • Hi Guys,

    I have been working hard on my first Construct 2 release "Structure". And I would love for you guys to test it, and hear how you like it or if you find any problems.

    What's it about?

    Structure is a simple puzzle platformer where you need to lead the hero out of the 'structure' and back to safety. You do this by moving around boxes solving puzzles.

    Structure is optimized for play with a Xbox360 controller but can just as well be played with a keyboard, the controls are listed on the website as well as here;

      Left Analog Stick: WASD, A: Space B: Space Y: Q X: - Start: O Back: R To exit the options menu press ECS.

    Know Bugs

    Though the game is near finished, there a are a few things I already know;

      I am not a native English speaker nor writer, and I did not check or get the text re-written properly When you collect all the coins they often don't add up to the 330 grand total(this is such a crazy bug!!!!) Might it happen, sometimes blocks don't bounce off but overlap each other (I would love to know where, so I can change the blocks)

    I made the game mainly for myself to enjoy and develop my skill in construct. So I tried to make a game I would like to play, and I believe succeeded at that. But I hope some of you can spare a minute to try it as well and off course I hope you like it.

    You can find the game here;

    http://structure.brokwerk.com/

    Greets,

    Lex

  • I guess it depends how nice you want it to look... you could just have a solid platform, invissible and at an agle and a sprite of stairs (not doing anything) covering that platform. Then have your player have a stairs walking animation trigger when he is on the angled platform.

  • Your title just made me have to check this out...

    For this type of game just have a sprite or tiling bg strecht... Then change the angle of the thing... Ave it be a solid and you should be good to go...

    But why recreate excisting (gimic) games when you have the power to make eeeeeevvverything you can think of....sorry just had to get that of my chest... Could be a good excersise though...

  • I think its because in the last event you pick all the zombiea... And set them to the position of a (probably the first instance) zombiecollider.

    You need to tell construct what zombiea.... To pick else it just does it for every instance. So you need to set its position in the events above i guess...

    Could anyone back me on this or am i horribly wrong?

  • Easy way i do stuff like that is have all player controls in a group, then disable the group when a player cant have control. and then activate that group again when the player should be able to have control again.

  • Ah your doing the old wolf sheep cheese puzzle (was it cheese?) but i think you posted in the wrong board... I think this should be moved to the how to board....

    Wolf and sheep cant stay on one side alone, cheese and sheep cant stay on one side alone and you can only carry one object on the boat...take sheep, go back, take cheese, take sheep back, take wolf, go back and get sheep voila....fun riddle though

    Btw should be pretty easy just have two areas one on each sides of the shore and check wich sprites overlap that area. That way you can check if the combinations are correct...hacky but sufficient i guess...

  • If your idea is as good as you say it is and you really feel it will catch on you should just invest a couple of 1000 bucks, hire a concept artist to make some sketches and a programmer for a demo. Talk to your connection in the industrie about your project and what it would cost to make. And put it on kickstarter. Then when you have the funds you can just hire people to make your game

    People (unless they are your friends) will not work for free. Especially on somthing as time consuming as a game. Not even when you ask nicely

  • I guess "that" is pretty simple but it depends on what you want to do with it next...

    Add a mouse to your layout

    And create an event;

    On mouse clicked right -> system.create object your block

    Then set the blocks position to your mouse.X and mouse.Y in the same event with your block.set position

    If you add the dragg behaviour to your block you should be able dragg it around....

    But like i said, it really depends on what you are going to do with it afterwards...

  • 12 posts