LeXray's Forum Posts

  • 6 posts
  • OK. Thank you!

  • Hey! Did not try to implement what you were talking about?:)

  • Hi!

    Thank you for the answer!

    I thought about something like you described, but I hoped that there was easier way to do it.

    Do you have a link to R0j0hound's plugin?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I tried to make it so:

    So trace sprite spawns behind a bullet so often, so it looks like trail. It is common way to make trail effect.

    Bullet stepping is needed here because bullet moves too fast so spawning a trace just every tick is too infrequently to achieve a trail effect. Because trace sprites will spawn on a lot of distance from each other.

    And overall it works, but not for bouncing.

    Here is the problem with bouncing:

    When bullet bouncing from some object, it stops to spawn a trace sprites for a bit of time... I can not understand how to fix it.

    Thank you for your help in advance!

  • How can I see and / or lengthen the lifetime of a sprite? What determines its lifetime, where is it shown?

    I add it at the very beginning of the timeline, but it only lives up to the first keyframe in other sprites. What the hell? What does the keyframes of other sprites have to do with it? Why does the sprite that I added at the very beginning disappear, although I did not set it to disappear anywhere? I need it until the end of the animation.

    Why does the object disappear when passing through the key-frames of objects that have nothing to do with this current sprite?

    Link to video example: youtu.be/-xtWo-fhXEo

    Tagged:

  • Hey!

    Now I create frame-by-frame animations in after effects. And I just import them into the engine as a sequence of sprites.

    This approach takes up a lot of space, since such animations weigh a lot.

    I am thinking about starting making animations in Spriter to reduce the weight of the animations. As far as I know, bone animations are used there, which should seem to weigh significantly less than frame-by-frame animations.

    Is it so? Or is the only reason for using Spriter is it's functional as an animation tool?

    Tagged:

  • 6 posts