leolr9's Forum Posts

  • 6 posts
  • In the layout it is set to Point Rendering. Is it possible that the Editor was somehow set to Linear? It's also 1700% zoomed in because the sprite is very small.

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  • Here: i.imgur.com/fuSxSR5.png

    Notice how the sprite in the Picture Editor is blurrier than the one on the layout. I did not edit the sprite when I opened it.

  • I opened Construct Classic a while ago and tried importing sprites to my game, but they end up having blurry edges (since my sprites are 8-bit themed it's very noticeable). I went to check my other .cap files and I found out that It also gets blurred when I try to edit an existing sprite.

    It also happens when I use any select tool in the paint editor (it makes the edges blurry and transparent).

    This didn't happen before so there might've been something I did that caused this. I would post a picture but I can't (low rep) so if anyone wants to see a screenshot I'll send a PM. Is there an option I might've toggled? If anyone knows how to fix please tell me. Thanks!

  • Oh didn't think about that. Thanks a lot! This works <img src="smileys/smiley1.gif" border="0" align="middle" />

    PS: Yeah, it was pretty rushed. Thanks :)

  • Do you mean making a different event for each enemy on the screen? I've tried making a separate Family and Event for the movement but it still resulted the same..

    Here's the capx file just in case:

    mediafire.com/download/wpi19q3kss365at/test.capx

  • I'm having problems making multiple enemies in a side scrolling platformer game. I made a Family and grouped together the same kind of enemies and placed 2 in the Layout. They both seem to go only one direction even if I'm right between them (They're both going left even when the other is supposed to go right).

    Their behaviors are Platform and Bullet. I use Platform in the Event to move them around (SIMULATE PRESSING). Is there a better way to have more than one enemy of the same type on screen at the same time?

  • 6 posts