lennaert's Forum Posts

  • Sorry for all this, it appears to be human spam ....

    I beg the differ ... it would take an army of people to do ...

    A bot net with a good AI I think.

    You should check around the internet ... This thing has been going steady since last January/February ... spamming countless of forums. (talking way over the thousands fora here)

    Odd really its not popping up in the news.

  • I hope this issue can be adressed in a definitive way soon, because this spamming totally takes away the joy I feel coming to this forum to help others..

    Same here.

    I posted a suggestion the other day which was able to stop this bot network on another site.

    But enduring and deleting seems to be to way scirra wants to take this ...

    I hope they know this bot network has been running since beginning of this year :\ not looking like it will stop any time soon.

  • No image editor or undo crashes here with r205, win 8.1, 64bit, intel gma 4500m express family

  • Scirra

    Please close registration until this spamming stuff is sorted ....

    There is a rapid decline in visitors, and it will not do the forum/site reputation any good.

    This spam is making visiting here a lot less pleasant and t.b.h. it looks like crap and poor upkeep that it is allowed to go on for days without a simple temporary solution such as closing registration for a few days (with a notification informing them) until a more permanent fix is in place ....

  • Really I am trying to still figure out what places trigger once work and don't work

    Quite a few actually.

    During an event that potentially runs continuously, which needs an action executed just once, sub event it with a trigger once.

  • Couldn't trigger once stop it once it first become true for that object??

    If not touching trigger once while true?

    Nope, the player has the ability to continually hold down the touch/mouse and the player and will continue to walk in that direction and angle

  • Scirra

    After some research, it looks like this happened last February too on a global scale for a wide variety of forums.

    I saw some reports of having success blocking this thing automatically by the use of Mollom.

    https://www.mollom.com/

    Apparently you can train this content monitoring program (by blocking things) to stop things like this from happening.

    Here is a drupal related site thread with some information: https://www.drupal.org/node/2434091

    Comment #13 looks promising

  • Whaha, apparently, it's spamming the shiznit out of youtube too.

  • It's been my experience that inverted used as not touching with multiple objects can really drop the fps.

    A simple Boolean solves everything.

    Hmm, I have not experienced that, and I use the not touching thing in several situations.

    In this situation the touching of the HUD objects enables/disables actions, as the objects are buttons.

    With the need to leave the direction/click location, determining player angle, intact, I need that particular inverted touch there, preventing the target x,y being set if you use the HUD buttons.

  • I'd be more worried with the draw the inverted is touching hud can have.

    ~25 checks per tick

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  • I've never experienced such a spam infestation of this kind before. If I was a suspicious person, I could almost imagine it being a deliberate attack from, for instance, a recently banned user.

    Just turn off new user registrations for a few days. It will hardly be that much of an issue to new legitimate users, as long as a message informs them of the reason.

    Looking at the posting frequency, it is automated, constantly 2 sets of 2 posts a minute, then a set of 3 posts a minute.

    It looks like it is automated advertising for the developer/owner of the sites involved.

    The head lines from the subject pop up in google too.

    Its been spamming ubi, battle.net, and several others.

  • Scirra

    How about adding something like: when 3 licensed members report a profile, the reported profiles posting abilities gets halted until checked by staff ?

  • Ashley, Hmm, you are right, I just checked the processing performance, it is about the the same.

    I do however notice that with it enabled I consistently get a slightly better frame rate.

    Thanks for the replies

  • Unless you can actually measure a performance impact from 500 collision tests, which isn't many, then does the answer actually matter at all?

    The debugger shows that ....

    In my set up it doesnt matter ... as I optimize everything a lot ...

    For many, this could be a hidden performance waste

  • I just did a weird discovery today for something I am not sure why it is applied that way.

    I make isometric like levels where upon touching things the player is able to move there.

    (1000+ objects on a layout)

    For the Level I have various elements such as: floorslabs, stairs, etc.

    I generally put these in a "clicklevel" family, and in a loop for player control I have "Is touching object" combined with distance checking from the player to the touch. (compare 2 values, distance(p.x,p.y,touch.x,touch.y) > x) (see image)

    Now, when being in touch, I noticed, the mere ~10 collision check per tick goes up to ~500, causing a bit of performance dent, nothing disturbing, but a huge number in relation to the optimized ~10.

    I was wondering why it goes up to ~500, so I tried some things, one of them was adding a "Is on screen" event in the "is touching" and distance check.

    Suddenly my collision checks dropped from ~500 to ~80 per tick.

    Why is the "Is on screen" influencing the touch event. ?

    Is it because of the distance check ? It should not, because that is in relation to another object.

    I would guess that the "Is touching" is taking ALL Clicklevel family objects in consideration.

    And adding the Is on screen limited that ?

    IF, that is the case, would this not be a weird mechanic, seeing as one would not be able to click outside of the viewport to start with ?