lennaert's Forum Posts

  • Yep.

    The way you currently use the function it looses the reference to which gooe the action should be applied.

    Solution:

    Pass Gooie.UID as paramter when calling the function

    And in the function itself use Pick by unique ID ( function.param(0) ) to get the reference back.

  • Check out the system function: recreate initial objects

  • 2 ways:

    1.

    Stuff all your images in a family, and trigger once to scale those images to 0.5

    2.

    event

    trigger once

    sub event

    For each image object

    action

    set scale 0.5

    Not sure what you mean with scaling the screen ...

  • Event

    object Player on collision with Enemy

    sub event

    for each enemy

    action do stuff: subtract player health and or set enemy parameters

    The subevent will loop through the enemies involved with the collision

    Thanks for adding Paypal payment option ^_^

  • Thank you blackhornet

    Worked a treat, was able to import a c2 project and it worked out of the box ^_^

    *pokes R0J0hound *

  • lennaert Wondering if you still had that demo around, it sounds like it would be a big help in figuring out this exact same question =)

    A bit overdue ... but hey

    https://www.dropbox.com/s/xbpjhy24u8ttar8/cubes.capx?dl=1

  • Sweet. Looking forward to it.

    Saw the dev video too building the scenery ... nice work and learned some tricks ^_^

  • Video looks cool.

    Any download links or demos ?

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  • The free version has 1 update per second per item.... way too slow for an action game.

    You will require the presto or vivace license.

  • There is actually a very simple way to export .. but getting there can be a challenge:

    Install apache cordova cli

    https://cordova.apache.org/docs/en/late ... ordova-cli

    (install java's, sdk, NPM)

    Install android needs:

    https://cordova.apache.org/docs/en/late ... index.html

    (Install android studio with sdk tools.)

    When you have this up and running simply create an app folder on your desktop with cordovo cli, export your project for cordova in the project folders www directory, then build the app from the Command Line Interface.

    This is actually the free method to make unlimited apps (and quick)

    My apps run well using this method. The cordova pages have setups for the other environments too.

  • I actually see the game loading and starting next to that image with the upside down monkey.

    Looking at the source there I see you already changed your src attribute, which shows without the public_html folder.

    Still an issue ?

  • Your welcome, rovacado. There are many variations of the zordering approach, as in your case, you just need to find one that suits your mechanic and setup well

    the 0.1 seconds interval is a very good one when it comes to performance btw, you can use it in many occasions.

  • Add everything that needs z-ordering to 1 family.

    Every 0.1 second

    Z-order is on screen

    For each z-order order by z-order.Y ascending

    Z-order move to top of layer

  • Actually ... after 30 seconds just making halfway the screen I closed it ....

    I've been a web developer for a long time (ciw master designer), and one of the basics is that when visiting a page, no matter how pretty or stunning it looks, if a visitor does not find what he is looking for within a couple of seconds, or is not entertained/interested within moments of visiting, they will leave quickly. (generally hitting page back)

    Not to mention there was no guidance or intro as to possibilities ..... it took me ten seconds to even see that it was my player that actually moved

    Seeing the player move that slow; quickly made me loose interest, as the prospect of waiting a couple minutes more with slow moving before getting anywhere ... bored the hell out of me. ^_^ Nothing personal, just conveying my experience.