legofinder's Forum Posts

  • 7 posts
  • I got it working somehow. The file I had saved I renamed a long time ago and recently it didn't like that I renamed it so it was just saving as "New Project" and that one is working just fine.

  • In step 1 I am double clicking the layout screen and adding a sprite. Just a box that I fill in with any random color. For the tests that I have conducted I have done blue, orange, and pink. I then close the editor window and the sprite that I created is added to the layout. Then from there I can change it's size. I can give it everything a normal sprite can get all the way to the event sheet. For sake of time and energy I haven't been giving it code because if it is having problems with just existing on the layout I don't want to have to go into the.xml for event sheets and find and delete the instance from there as well. From there if I save then close the program and try to open and load the previous save file it gives me the error that I linked above. I have just tried with the 134 version beta and it still hasn't worked.

    Thank you for the quick response and I hope to hear back soon.

  • Link to .capx file (required!):

    dropbox.com/s/6t6o567kbpxtt7g/Testvers2.capx

    Steps to reproduce:

    1. Add a sprite (I added just a simple square.)

    2. Save and restart Construct

    3. Load save.

    Observed result:

    When I do the steps above I get this error message. i.imgur.com/LDtTqER.png I then have to go to the .xml file and delete the sprite that I created.

    Expected result:

    I expected it to open the project I was working on but I can't add anything.

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 7 Home premium Service Pack 1

    Construct 2 version:

    Version 132

  • Would the Castle Crashers Game style be a flat plane?

    Is this what it is supposed to look like so far?

    i.imgur.com/kzy3kKo.png

    If so what goes after the Player.X - PlayerFloor < JumpLimit

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  • I have it set up where On Space pressed Player is Set CustomMovement Vertical to -400 and On Space released Player Stops CustomMovement. That is how I get the player to go up. With this I have no limit and don't know how to get a limit.

  • I am making a platformer that has similar control and movement to the game Castle Crashers. This is a 8 directional platformer with jumping. I have gotten jumping to go up. It's limiting the height the player can jump and making the player fall that has me stuck. To jump I have it when space is pressed the player is custom controlled up at a speed with some acceleration. I don't know how to make the player go down the same height that they "jumped" up.

  • I am trying to get Construct to do a 8 directional Platformer type movement. This is movement similar to Castle Crashers where there is X,Y, and Z movement and also jumping and gravity. It is a 2-d side scroller.I just can't get that programed into Construct. Any tips or tutorials I could get?

  • 7 posts