Leetrowaver's Forum Posts

  • 6 posts
  • This is what I got after e few days. Not what I hoped for as this could become a case of being stuck between on one side C3 and on other side Dropbox, each being sure it is not them. I hope someone from Construct can help to at least make the claim it is on Dropbox side via the *developer link* below. Any help appreciated because using it is dead right now and I think can't use a dropbox-folder in another way without using 'export' all the time. I copy paste their last answer here:

    Hi,

    Dropbox has an open API - which means that anyone can create custom solutions that integrate with Dropbox accounts. The problem you’re experiencing appears to be caused by another app or service you’re using, not by Dropbox. We’re unable to provide support for third-party apps or services.

    The best way for you to get assistance with the problem is to reach out to the company that makes the app or service for support. They'll be a better resource for you to review this in more depth.

    If ultimately the developer of this integration suspects this may be an issue on Dropbox's end, please request that they reach out to our developer support here:

    dropbox.com/developer

    This way, our team can better understand the specifics of the third-party app, analyze the requests made to Dropbox, and review the feedback the third-party app is receiving.

    If the developer determines the error comes from something on our end, they can raise a ticket with our API team dropbox.com/developers/contact

    Please let me know if you have any other questions.

    Best,

    Billie

    Enhanced Support | Dropbox

  • Indeed I does not seem C3 does it, and the problem is not there with Google Drive or Browser Storage.. I made it ticket with dropbox with a movie so I hope it gets resolved for all of us. I do wonder if someone can replicate the issue or maybe someone recognizes this behavior

  • Interesting, when I save to dropbox via construct 3 CLOUD OPTION the file limit is around 306000 Kb.. beyond that it gives an error at 99% saved? Anyone knows how to avoid this one?

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  • What I am using it for is drawing vectors all over the screen and then I would like to rotate the whole layer them together with its counterparts if layers with sprites. So full screen is unavoidable and since the calculation is already complex for where they appear I figured rotating some 100 points around the middle might be faster than pushing a whole snapshot at 60 frames/second but I have not tested. That shader plugin might be interesting as well! Did not expect so many answers 😁 A built-in rotation no matter how it solves it internally would be hardier for coding.

    Yes I voted as well 👌

  • Aha I see! I will have to compare performance though to rotating each point as it will involve complete full screen canvas to be printed into a sprite.

  • Hi all,

    I am creating a game where I rotate the layers. Fine for 2d gfx ..But when I use a drawing canvas for vector stuff this does not seem to rotate with the layer it is on or does not seem to be rotatable by itself either. Am I missing something? Repositioning each point around middle of layer might work but sounds cumbersome and maybe intensive as well.

    Thanks for your help!

  • 6 posts