lee3's Forum Posts

  • 5 posts
  • hi everyone, came across this simulation on evaporative cooling...whereby hot water is placed in a beaker. The water is modeled as a collection of particles that are constantly colliding with each other and with the walls of the beaker. When a particle near the top has enough kinetic energy, it has a chance to leave the beaker, taking its energy with it and reducing the average kinetic energy of the particles in the container.

    Briefly, how should I develop this in Construct 2? Thanks much everyone.

    http://simbucket.com/evaporation/

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  • Am developing a Game and working on a tagline.

    How do I represent the following sentence in emoji?

    "Rate + Critique. Speak your mind. Inspire Improvement."

  • Thank you so much!

    I am still confused why there is a division of 3 below? " / 3 " What is that for?

    _________________________________________

    So we have this line:

    min(distance(Touch.X, Touch.Y, CatapultBlock.X, CatapultBlock.Y) / 3, 45)

    where

    Min() will return the minimum value between A and B

    And Distance() Calculate the distance between 4 points

    So the pig will move at a certain distance depending on where the player is touching, however this distance will never be greater than 45, because the pig will move the MINIMUM value between the distance and 45 (Distance() , 45)

  • Hi everyone,

    I am following a tutorial on physics catapult. However I need help interpreting / understanding these parameter settings. Appreciate any help. Tks.

    https://43594a9df7e71904b643d4aeca25aca ... index.html

    On touch of pig

    Angle Parameter:

    Self.Angle + 180

    Distance Parameter:

    min(distance(Touch.X, Touch.Y, CatapultBlock.X, CatapultBlock.Y) / 3, 45)

    and

    On release

    Impulse:

    distance(Self.X, Self.Y, CatapultBlock.X, CatapultBlock.Y) / 4.5

    angle

    Self.Angle

  • 5 posts