Learner's Forum Posts

  • 4 posts
  • Thanks for your tips. About "is overlapping" it seems it does not work. It never overlaps the platform. I just used a box as player and another as platform, both using physics behavior. When the box is falling �is overlapping� is not triggered, as it is expected, but when it collides with platform, the same happens, it is not triggered.

    Thanks anyway

    Leaner

  • Hi, I have the same question than Xanco. What about if I want to detect when the player is flying for instance, without colliding any object?

    What I am doing (2 days using Construct) is a platform game using physics. For each state, walking, running, flying, falling, etc. there is a group of events and a specific object to use. So, how to know if the object is not colliding?

    Thanks

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  • Thanks both. Checking those references.

  • Hi there,

    I am just starting with Construct. I am preparing my final project to get a master degree in education. What I am doing is a game to teach children to wash their hands and recycling. The game is platformer type. The player pick up and throw objects. My question is: Is it possible to combine Platform and Physics behaviors? Or is it better to use only physics with player?

    Thanks in advance for your answer

  • 4 posts