LE5LO's Forum Posts

  • 3 posts
  • you sir are a savior, many thanks.

    prior to reading your post I thought my almost 200 event cap was doomed due to this 20000px physics "problem".

    now i can laugh at my ignorance, instead of pull my hair out. I suppose reading some more tutorials might be a good idea too before adding another 200 events!

  • answer to crisp line missile question:

    just make a small white box sprite with fade behavior, give it around 85% opacity and if your bullet sprite with bullet behavior is on screen spawn the white sprite with fade behaviour at the bullet's X,Y co-ord ;) it works beautifully.

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  • I haven't tried this out yet, in theory though it should work, for a homing missile, you could insert a sprite with bullet and 8 direction behavior and have it rotate towards the moving object you want it to target.

    con 1: on mouse clicked

    con 2: 'crosshair' overlapping enemy >

    action1: spawn 'homing missile' at 'launcher' (X,Y,)0

    action 2: rotate towards enemy

    let us know how you do ;)

  • 3 posts