LBramley1996's Forum Posts

  • Thanks very much! Really appreciate your help.

  • Thanks Ashley - simple enough fix that one.

    Are there any tutorials or documentation on how to use safe area expressions?

  • My game is cutting off the top part of my screen and showing a black bar where the notch is, despite setting to scale outer and cover.

    How can I enable notch support so the game fills the whole screen without cutting off any UI?

    I've seen some older posts mention safe area expressions but most are saying that these do not work. I also don't know how to use these and cannot find any tutorials on them.

    My game is currently iOS but I intend to also release an Android version so it would be good to know how to support on this platform if the process is different.

  • I’ve added an IAP which as far as I can tell looks to be correct but it’s not working, have I gone wrong somewhere? The IAP is to add an additional life once the player has lost all theirs so they can continue playing.

    I’ve read online that you need to create a Sandbox account to test IAP’s but I’ve read elsewhere that this is not the case, can anyone shed any light on this?

    I've also noticed the IAP in App Store Connect is 'Ready to Submit' but is in the drafts section. It says it needs to be submitted with a new version but I'm not ready to submit to the App Store yet and I'm currently testing on TestFlight, so how do I get around this issue?

  • Hi Nepeo sorry to bother on this one again but I'm still no further.

    Can you help please?

  • Hi Nepeo I've been looking through the forum and it seems you're the expert in IAP plugin.

    Please could you help and tell me where I might be going wrong? I've followed a YouTube tutorial and can't see where I might have made an error.

    Let me know if you need additional info. Thanks.

  • I'm trying to add my first IAP and have programmed in as shown in the image below but it's not working for some reason, can someone tell me where I might've gone wrong within my events/actions?

    The IAP is an additional life a user can buy once they have died so they can carry on playing for longer so is a consumable.

    The IAP is registered on App Store Connect and I've been using a simulator in Xcode to test it, is this possible or do I need to upload the app to TestFlight and install onto my phone to test an IAP?

    Thanks.

  • Thanks so much for that - got it working now! Really appreciate your help :)

  • Thanks for your help. I've managed to save the state of the variable tracking if the reward has been claimed or not but struggling with the date/time it was claimed. I'm using local storage at the moment and have been trying to save the date/time as a string variable, is this correct or should I be saving as a number? If it's the latter, how do I save the date as a number variable?

  • Thanks a lot - I thought it would be something along the lines of this.

    Would I not also need to track the time/day when the reward is claimed? Otherwise, how would the game know when the next day is?

    How would this all be broken down into events and actions? I'm a bit lost with this.

  • I'm wanting to setup a daily reward that each player can claim just once a day. How do I program this in so the reward can only be claimed once? I then need it to be reclaimable again the following day.

    After they've claimed one reward, I'd like users to be able to claim once a new day starts (midnight) if possible or if not, then exactly 24 hours after they claimed it.

    Any ideas on how I go about doing this?

  • Works perfectly now! Thanks Dop! :)

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  • That seems to allow multiple touch but is no longer running the sub-event, what can I do to fix this?

  • I have 3 buttons at the bottom of the screen which are used to shoot bullets. I've used the same object for each button and want to shoot at balls falling from the top of the screen. Sometimes, balls will fall down at the same time so I need to be able to press two or three buttons at once but this isn't letting me shoot bullets with how I'm doing it.

    I've put an image of what I've done so far and I thought having the condition Bullets.X = Button.X would work as they remain the same throughout the entire game but it only lets me shoot one at a time which is no good.

    I've done some reading into Touch.ID but not fully understanding this so I'm unsure if it's the right way to go for my project.

  • I've created a gallery of images that users can swipe through using a sprite and putting different images on each frame. I want to include a video within this but I'm not sure what would be the best way to go about doing this.

    I've provided an image of how I've created the gallery for the images, how can I add a video onto the end of this so I have 4 images and 1 video? I'm looking to have something similar to what you might have seen on Instagram with their carousels where you swipe left or right to view various photos and videos within one post.

    Hope I've explained this clearly enough.