lbesseli1's Forum Posts

  • 6 posts
  • Thanks very much! I think this was it!

  • I am using different sounds in my game; effects and backgroundnoise.

    I am experiencing no problem with the sound effects.

    But when uploading the track for the background noise, something is off.

    The file itself sounds fine. When i import it in construct in the project bar, under music, and check it; it's still fine.

    But when i load the preview of the game de sound is really cracky and also way louder.

    I don't know why this happens.

    Can someone please help me?

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  • Thank you all so much! BaconSwagg Your solution really made it visible and understandable for me!

    Ididn't realise because the timer was only in 1 eventsheet that's why it didn't continue in other layouts. It was really as simple as copy-paste.

    Thanks again a lot!

    Maybe you also know how to keep the timer moving (or recalculate) when the player is moving browser tabs (game is suspended). I would like the clock to keep counting down so that the player can not 'pause' the game by moving to another browser tab.

    I read other posts about this, and people recommended "wallclocktime" but I really have no idea how to even find and use that function. Could you maybe help out with that too?

  • I'm trying to make an escape room game.

    I would like to make a clock/timer which is visible in every layout, always. Also when another browser tab is opened I would like it to continue counting down.

    Could someone please explain to me how to do that?

    I was able to create a timer this way, although it is probably not the most convenient way.

    But still, when I move to another layout or open another browser tab, the timer temporarely stops counting down.

    Could someone please help me?

  • Thanks! I fixed it :)

  • I am trying to make a game in wich the player is supposed to enter 4 images in a certain order. I was first trying to simply make it work, but I couldn't even get 2 sprites to alternately be visible and invisible.

    If I just run event 1, everything is fine: the switch does turn the blue sprite invisble and the red one visible.

    But I would like it to also be able to turn back. So I made event 2, to do the exact opposite.

    But when I run event 2, the switch doesn't even turn de the blue sprite invisble and the red one visible like it did before. It does nothing.

    Can someone please help me?

    The original idea was to make the visible sprite the switch itself, but I gave up on that idea since I could not even get this to work...

  • 6 posts