So in 2D Sonic games, many of the backgrounds have a fake 3D effect, Green Hill Zone's water and Mirage Saloon Zone's sand for example.
I know this effect is already possible by using dozens of layers but is there a way I can recreate this effect with only a few (1 for far background, 1 for the nearer background, and 1 for the fake 3D effect)?
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Soooooo I was wondering how I would make a player character that is split up into different segments (E.G. feet, hands, body, head) and how to animate them?
Would also be useful to know how to smoothly transition between the different animations.
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So y'know the Clickteam perspective effect that Scott used in most of his FNaf games, how would I get an effect like that in Construct?