LaurenceBedford's Forum Posts

  • the art is great i would love you to ask Jason if he could draw some assets for me in his spare time

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  • or you could use a function

  • you basically have the timer as a variable im guessing you know how to do a timer then you compare the variable and then if its > than 1000 as you said you set level 1 score to 1 and then if you have another event comparing level 1 score if its >0 set win sprite to visible

  • hi again, ok so got everything going pretty well, now at levels,

    so i what to do the following

    when timer runs out-> check if level 1-> if level 1 , score must be greater then 1000 then win,if less, then fail

    check if level 2-> if level 2 , score must be greater then 2000 then win,if less, then fail

    check if level 3-> if level 3 , score must be greater then 3000 then win,if less, then fail

    do you know how to do a basic score?

  • But it could be useful

  • There could be although I don't think you would need it.

  • brilliant i would never of thought to do this thank you

  • > Nice job. I love this HUD <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    >

    Thanks

    > Perfect. Only problem I can see is the title screen and buttons look bland.

    > Otherwise, excited to play the game.

    >

    Soon we will publish an alpha without itch.io.

    >

    > > Project developed in Jam of the site tgmbrasil.com.br

    > >

    > > It was very interesting, I liked the final result and I will continue updating the project.

    > > I made a partnership with dev Guilherme Vargas

    > >

    > > how did you get the bluestuff pinned to the hero when he moves it glides with him

    > >

    >

    > To create this effect, we created an animation of the propeller, which when finished destroyed.

    >

    >

    > > Wow! Impressive purple colors. That's awesome, really! 👌🏼

    > >

    > > Just one thing, if I may... Title screen, I mean its logo, could be better.

    > > I'm not that fan of the orange. It looks so "simple" in comparison of the rest of graphics.

    > >

    >

    As the game was done inside a Jam, we ended up not prioritizing the menu screen, lack of time even.

    It will be changed in the course of the project.

    i still dont understand i mean like the trail the hero leaves how does it always glide to the hero but is still attatched

  • Would that allow the keyboard to be simulated as an action, or wouldn't that just be a new condition?

    i suppose your right but it could still work if you added a variable for what button pressed you might be able to do this

  • Project developed in Jam of the site tgmbrasil.com.br

    It was very interesting, I liked the final result and I will continue updating the project.

    I made a partnership with dev Guilherme Vargas

    how did you get the bluestuff pinned to the hero when he moves it glides with him

  • yeah i wondered how to do this

  • 16,16 does it for me

  • Hi guys my name is Laurence Bedford im 12 years old and i love to code im currently learning python and i would love some help on a game im making i need a pixel artist which is willing to draw assets for my game in his spare time for free and i need some music.

  • yes just what im looking for by any chance could you make some music for free for me i need a chirpy song for a pixel platformer game

  • you could do a sub event