lastsliceofpie's Forum Posts

  • 7 posts
  • I have no idea why this isn't working. As far as I can tell there is none.

    On button clicked--->

    ____________________if sprite=visible---> progressbar - set invisible

    ________________________________________sprite - set invisible

    ____________________if sprite=/=visible---> progressbar - set visible

    __________________________________________sprite - set visible

  • the link to the discussed topic is broken

    I just wanna make the player fall/slide off the rotating platform instead of just awkwardly staying in the same spot while the platform rotates underneath.

  • how would i make a delay then? because thats my real issue here

  • im trying to make a grid of moving platforms that stop when they meet up with each other.

    it looks like this

    column 1 and 3 have a period of 5 and a magnitude of 250

    column 2 and 4 have a period of 10 and a magnitude of 500

    both have "stop" as an instance variable

    if "stop"=0 ----> set sine inactive, wait 1 second, set "stop"=1

    if "stop"=1 ----> set sine active, wait 5 seconds, set "stop"=0

    instead of moving 5 seconds, stopping 1 second, moving etc. It moves and then stutters. the rest of the game runs smooth, but the platforms do not.

  • im working on a solution using pin's and angle setting

    ill post updates

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  • I kinda worded it weird in the title.

    what i need to do is

    1) create a circle around the player

    2) have the player select a point on the circles circumference

    3) get rid of the old circle and replace it with a new one

    4) select a point on the circle and teleport the player to it.

    ideally the player will be using a game-pad with a joystick, but i would also like to find a way to effectively do it using mouse and keyboard

    any help is appreciated

  • Im from the US. I've tried game maker a little bit. Made it through the tutorial for basis platformers. Thought coding was a bit of a hassle. So here I am trying out construct. Hopes are high.

  • 7 posts