LarryP's Forum Posts

  • I have been to too many programming forums to count, and this one is by far the best. I appreciate it very much, and I'm sure I will in the future too.

  • Yes I drag and release. My problem was I was not clicking at the far left. Now it works quite nice.

    I am going to that tutorial right now, and thank you for all the help here. C2 forums are the best!

  • I'm simply cutting an Event without any Actions sometimes, and moving lower with my cursor and selecting Paste. Nothing pastes even though it will say:

    "some conditions were not pasted, due to the restrictions on triggers, some conditions could not be pasted here."

    Nothing pastes at all and the cursor is at an Event line and not at an Action part that is recessed. I don't know how to visually show you this...

    EDIT: I just figured out what I was NOT doing. After reading over the help for Layout Sheets, I saw I was NOT holding the cursor over the arrow on the far left when I cut and pasted. Apparently where you hold the cursor horizontally is quite sensitive. Nice feature. Stupid me.

  • I'm about to go crazy, trying to cut and paste events into another position. I'm rearranging some events, but they won't paste. C2 will say that "some conditions were not pasted" but they never paste at all. Actions cut and paste, and copy and paste quite well, but the Events don't. I'm just trying to put them below where they are to another Event line. Sorry if I sound irritated, but I sure am. This is a stupid thing to be asking here...

  • Understandable. I went back to Unity3d myself.

    EDIT 2-2-2015: I came back, Unity3d sucks.

  • What browser are you using?

  • The transparent png I would want to follow my hero and it would be visible most of the time. It would portray a dark dungeon being lit up by the heroes presence as he travels. Does yours travel with the character, or is it stationary for that one picture?

    I also use "Tiled" and my first map I imported from Tiled. Then I saved my map in a PNG format and tested the two ways against each other. My hero walked better on the PNG versus the imported .tmx file. The difference was noticeable after a short while.

  • Yes it' still valid.

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  • Excellent work! Mini map too! That's 90% like what I am trying to get going, but mine will be confined to dungeons.

    How did you do the one picture where your hero is by a campfire, inventory says "Berries", and the camera is focused around your hero and feathers off at the edges? That's what I have been trying to accomplish.

    Also, are you doing pictures for background or tile maps of some kind?

  • I see you have had no responses to your post. I know the feeling.

    I too am trying to make a top down dungeon crawler in 2d and I have tried about every engine on the market. Also every language, including some cussing language of my own.

    Here is a good blog that Ashley posted about tilemaps and memory having to do with images and their size:

    https://www.scirra.com/blog/112/remember-not-to-waste-your-memory

    I was able to put a tilemap, animated hero moving everywhere, and music together in a few hours in Construct 2 with little to no experience. However, my main concern is that it will always be HTML5 no matter what.

  • I will slice my images in Photoshop then and continue to use PNG files for my maps. I build them with tiles but I don't need to have them tiled in C2 that I know of. I just wondered if for reasons I'm not knowing of now I should use tile maps.

    Thank you both for your replies!

  • I haven't used the watch in debug yet but I'm sure I will. I used it often in Visual Studio and relied on it.

  • I've spent several days testing both issues so I'm not trying to get work done for me.

    I'm making a dungeon crawler and I've imported a Tiled (TMX file) for my Layer_0 background. I've also saved my TMX as an image file (PNG) inside of Tiled and imported that as my background into C2.

    After setting up my hero to run around (which works very good), I run the debug window and the statistics are not that different between the two. However, my hero works much smoother with the PNG background.

    My concern is that since I've only been using C2 for a week, there may be issues down the road that I'm not aware of now in choosing whether to use the Tilemap or the PNG option for all of my maps. Animations, enemy interactions, finding gems and items, etc.. I've already been cutting my sprites out of tilemaps inside of Photoshop to use on the PNG background, versus just using those sprites from the tile map inside of C2 with a TMX map.

    I'm very much concerned about how much smoother things work on a PNG, and the collision checks are less when my hero is not running around on 24x24 tiles.

    I've read the manual section on Tilemaps several times, but I had trouble understanding some of it. So I have been researching this as much as I know how.

    What am I not seeing here? Which would be the better option?

    Thank you in advance.

  • I tried your file on Firefox 34.0.5 and it works perfect. Good job on the animation, it's nice.

    I also tried it on Chrome version 39.xxx and it worked fine too.

  • Ok. I can do that. I wondered if there was an Action or similar but I guess not. Thank you for your reply!