larrimo's Forum Posts

  • 4 posts
  • DISREGARD!

    Once I opened the sprite in the image editor and rotated it, and added an origin and image point, everything worked fine!

    Only takes a little poking and some reading.

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  • I think this will come in VERY handy soon. I decided that a vertical shooter would be my first game on the free version. Once I've got some experience with that, i plan to shell out for the Standard.

    Thanks for tut!

    Question regarding this:

    I see you did it in the old version of Construct. I'm assuming that all the same rules apply in Construct 2? The location of the options might be a little bit different, but overall the same?

  • Not sure if this is the same keyboard bug that everyone is talking about, but I added a spaceship sprite to my game, and when i preview and hit my arrow keys to move, the sprite gets turned sideways (but moves in the correct direction.)

    Is this the same keyboard bug that everyone has been talking about?

  • Question regarding this:

    I'm making a vertical scroller, (player starts at the bottom and moves to the top, shooting his way through for power ups etc)

    I want the 'level' to be small width, but of course a long length. Is it advised to use layout properties of example: 1024x10000?

    Or will a size like that hurt my framerate etc? I know i can probably set the objects to not be created until the player gets to a certain point on the map.

    Also, as with all vertical scrollers, once the level has scrolled passed the bottom of the screen, the player cannot return (if they miss a power up, that's it... no going back)

    How do i implement something like this?

  • 4 posts