Landeyda's Forum Posts

  • 7 posts
  • Currently I am using an XML file to store dialog. However, I'm having trouble using that to call instance variables.

    An example:

    In the XML file there might be text like "Hello, Player.name", and when I print that, the text reads as 'Player.name' instead of the 'name' value stored in the Player object. I'm wondering if there is a way around that.

  • Figured out a workaround, going to leave it here in case anyone else searches for the same thing.

    Use AJAX to load a blank XML right before the SaveState, and then Request the original XML file after the save is complete.

  • Having an issue with a loaded XML entering the SaveState when the game is saved to the PC using JSON. All the data in the XML file is being included in the save file, making it quite large.

    Since there is no way to set a No Save behavior on a file (that I can see), I was wondering if there was a way around it.

  • Exactly what I was looking for, thank you so much!

  • Right now I'm using JSON to create a file with save data in it, however all the data is in plain text. Wondering if there is a method of encrypt the file to prevent save editing?

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  • Does this plugin still work? I can't even get the object to display.

  • I'm using AJAX to load the file, with a button text set event "xml.StringValue("/overall/life/hint/text()")"

    I'd like it to render basic HTML tags (<b>, <br>, etc) that I have included in the XML file, but it seems to break once reaching the tag. Is this possible?

  • 7 posts