Lance Eisele's Forum Posts

  • 2 posts
  • How do I generate Multiple types of tiles constantly using a tile range without them overriding each other all the time. the tile range is attached to the player and generates tiles every 0.1 seconds. It would also help to know how i could compare all tiles within a certain range so that if i could compare all the tiles being made maybe the different tiles wouldn't override each other and instead generate around each other.

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  • I got a world generation system where the world is made when certain points around the player are not overlapping existing terrain with each chunk having its own tilemap. I would like to know how to make each tilemap relate with each other so if water is generated in a half of one of them, it finishes loading in the next generated tilemap. I would also like to know how to take a screenshot on windows 10 because the internet is annoyingly difficult to follow. I can post a screenshot of my system when i know how but until then...

  • 2 posts