lamies's Forum Posts

  • Hello, good afternoon.

    I would like to know how to customize the progress bar and slider bar with CSS. I know how to add CSS in the event sheet, but what value do I actually have to use to change the BG Image and the slider bg image of the slider bar? And the progress and base bg's of the progress bar.

    I know how to use CSS, but I actually don't know what values would I have to use to modify these things. I was thinking about background-image, but for example the slider has two parts, am I right? The bar bg image and the slider image.

    Kind regards.

  • Oh yeah, I'm sorry, I forgot Construct had examples about the speech recognition. Now I understand what I have to do, xD

    Thanks so much for the help :)

  • Bump!

    Any information on this? Or maybe a tutorial?

    Thanks a lot :)

  • I apologize for the delay with my answer.

    Yeah, it works in Chrome, you just need the request speeck recognition event and then a condition to check if the user says something in order for the game to do something like go to another layout.

    It works in Chrome only however; but my questions is, do you know how to pipe the text like Jayjay said? Or what library do I need in order to check if the user says specific words? In order to do different functions accordingly to what the player says.

    Regards!

  • Great! Thanks for the info.

    And where can I find a library? In this forum? I hope I can understand how to do it, because a speech recognition feature would be great for my game :P

  • Bump!

    Any information about this? I would really like to add this feature to my game, even if it is complicated.

    Regards!

  • Hello Scirra community :)

    I have a question. I'm creating a game, and I want to introduce a speech recognition feature in order for the player to interact more with the game.

    I'm using the user media object, and yes, it works, I have created a simple test and when I talk, the game sends me to another layout, which is what is it supposed to do.

    But my question is, how can I require the player to say certain words or expressions in order for the event to activate? For example, if he/she says with the mic "Play now" or "Play" the game starts.

    I need something like this because the make will have visual novel choices and I want to make it interactive with this.

    Kind regards!

  • Hello, I tried with that condition, but still doesn't work.

    Suggestions?

    Thank you very much :)

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  • Hello, here is the capx dropbox.com/s/xlnxcuxbswd08xv/Platform%20Capx.capx.

    The game it's in spanish because it's a large project. However I deleted some objects to make file size smaller and I just keep the important ones (the bee and the player)

    As you can see in the events, when you touch the bee you lose a heart and the variable "invencible" is set to 1.

    When that variable is 1, the group "Player" is deactivated and there is a wait 2 seconds action, then the variable is set to 0

    When the variable is 0, the group is activated again.

    I tried at this way, and when I touch the bee my character flashes for 2 seconds an he becomes invencible while he flashes, but then I can touch the bee constantly and I lose all my hearts, I think it ignores the "wait" action after the first 2 seconds but I'm not sure.

    What are your suggestions? :)

    Thank you very much.

  • Hello, good afternoon :). How do I this?

    In some platform games when you touch an enemy, your character flashes for 2 seconds for example, and in that 2 seconds the enemy can't touch again. I tried with variables, "wait" events and doesn't work :(.

    Please can you help me?

    Thanks a lot.

  • Hello. My feature request is: A trial object, for create trial and shareware games.

    For example: A 60 minutes trial game.

    Thanks