Lady D's Forum Posts

  • 3 posts
  • Guybrush Threepwood & Simon the Sorceror

    I love dry humor...

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  • Hmm interesting discussion.

    On the one hand, I do agree that it shouldn't really matter whether the protagonist is male or female, black, white or purple-with-yellow-polkadots, as long as the story is good and the protagonist fits in it (both with regards to background story and abilities).

    On the other hand, when the progtagonist is human (in appearance), I think there are some biological expectations that should be taken into consideration. I don't mean that we should only have stereotypical people (please no), but I instinctively feel that a female characters abilities would focus more around intelligence or agility and less around strength, whereas a male character perhaps could be physically stronger. This should, however, not stop anyone from making a body-builder-type female protagonist, if that is, what the story demands

  • Hi everyone,

    I have been lurking for a while, and thought it was time to introduce myself. I am a 34-year-old student in Media Science, and am currently in an internship at a semi-governmental organisation. My jobdescription entails the development and creation of a non-commercial game, which they can use for recruitment purposes. I am using Construct 2 for the job .

    This is my first ever game with Construct 2, so it's a matter of trial and error. I am very grateful for the excellent posts and tutorials on the site, and found many a good tip & trick here, which I attempt to adapt to my project. A big thank you to all, who share their experiences and have helped me and others!

    • Lady D
  • 3 posts