LaDestitute's Forum Posts

  • I must of misworded it, sorry! Try overlapping or on collision instead.

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  • Create a new condition (On start of layout) and in it, add any solid objects you have (the player, minions, trees, treasure chests, signs, etc) to pathfinding obstacles (should say "Add pathfinding obstacle") and then after that, also add "Regenerate pathfinding map")

  • Yeah, I think so, tell me how it goes

  • Are you using the native pathfinding behavior at all?

  • A small hunch:

    Compare two values in system, specifically LayoutScale in the first, and say the second value would be 2.

    If =/> (both equal and greater) to two, then double the cursor's width/height, otherwise, add an else that resets it to default size.

  • I'd suggest imgur instead, it's much better.

    Did you try setting bound to layout behavior for the player? Also, for platforms, I suggest after the player lands, give the platforms solid behavior. Have them have the behavior by default, but disable it and enable it when they land on the platform.

  • Give the object a bound to layout behavior?

  • Try a for each loop or you need specific instances (such as for a duo boss or treasure chests with set contents), instance variables.

  • Have you thought about using timescale? It'll stop movement of all things, but you can use a set group active/inactive to stop turning during a pause menu.

  • To give you a simple idea:

    On key pressed>Rotate layout

    (rotate layout can be found in system)

  • Did you install the custom behavior/plugin in the right directory?

    <drive letter> (if not C:/<programs directory>/Construct 2/exporters/html5/

    From here, you have two different folders:

    behaviors

    plugins

    If it's a behavior (the thread will say something like it'll show up in the default add behavior dialog), it goes in behaviors. Otherwise, plugins.

    From there, make a new folder in the sub-directory (plugins or behaviors), name it the new plugin or behavior and drop the files into the new folder.

  • Why would you want to do that with Construct 2, with using it to assess the code of HTLM5 designed webpages? You obviously didn't look at the program's usage or what it's intended for, but that may just be your instructor's fault for not knowing what it was intended for. It's like attempting to use paint to write a 10 page word document. You probably could, but it's going to be difficult and you're not going to be utilizing the program for what it was intended for.

  • Read some tutorials, look at the manual, and/or do an actual proper search.

    Your question isn't a clear one either, and is very broad.

  • Another uninspired clone of Minecraft.

    The perspective is really weird and flat, not really that good of an attempt at '2D' minecraft. Let's call the player Ste-, no, let's call him Stevo. *cough, expy name to avoid copyright issues* He's a floating head, which is offputting to me. Being something top down, having a body doesn't feel right.

    Why is there a grid visual effect during night? I don't have much else to say, other than your sheep issue may be caused by not enough animation frames or you didn't animate them smoothly enough, unless these are free assets you're using.

  • The overlap at offset command allows sub-pixels, such as 15.9 or 6.3.