LaDestitute's Forum Posts

  • Use a dictionary to store indexes/lists of level objects, with another subset for X/Y? Save in-game values found upon exiting and saving to the dictionary. Then just restore them back upon reloading the game.

  • I think sqiddster obviously has more experience on the subject than you do and you just necroed a two year old topic...

  • Be careful not to wake the sleeping guardians

  • I used RPG maker many years ago. You should really work on your mapping skills for interiors. The rooms are way to big.

    There are lots of good tutorials in the RPG maker forums. Look at this one, scroll down and click on one of the spoilers to see the interior: http://www.rpg-studio.org/forum/index.php?page=Thread&threadID=40957

    The graphics you use should be protected by copyright. Just saying.

    Besides that - nice dialogues!

    Yeah, I'm not actually sure how iffy Enterbrain is with using their resources without permission, especially in a context like this/in a non-RPG Maker project. Probably not too iffy since I saw a game using RTP RPG Maker XP assets on Xbox Live once...not sure if it's still up or not.

  • Some of you may have likely received an email from Dropbox, where they made an announcement to drop public folders and make them all private folders later this year.

    That's kind of a bummer.

  • Dictionaries are a whole lot easier to learn, especially if you intend to distribute a project to be modifiable by the enduser, as they're far easier to grasp than arrays.

  • Layout or tilemap size does not affect performance but the amount of objects in a layout may. Also note that sizes above a certain widthxheight for tilemaps may not be supported on all systems, as given with the popup warning from importing if they are too large.

  • Zarta Can you help me with my problem I have share the CAPX on my post

    Zion, please do not hijack other people's topics. If you want someone specific to help you, send them a PM.

    Are you doing any looping with the array? Unless you are, a dictionary may be a better choice. I can whip you a small example for a dictionary, when I get some time.

  • Can I please see a capx? The problem is difficult to understand from the text alone, just a little.

  • Seems so. My example was operating off of a static variable...a simple on/off boolean that activates the first time item-b is bought. You may have to do more work for this.

    If you link the capx, I can try to set this up for you so it works as described.

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  • Your animation was looping because of the every tick event. I removed that and did some editing to help fix your animations and make them seamless like intended, even if it's a slightly unclean solution.

    https://dl.dropboxusercontent.com/u/589 ... Souls.capx

    Edit: linked the wrong file (or rather wrong directory), it's fixed now

  • That's because you have the fans action under the event as a sub-event. It'll only trigger once due to that condition. You should put it elsewhere on it's own and add a boolean variable, like:

    "B Bought" variable = 1 (true)

    Every 1 second*dt

    Adding "*dt" makes it framerate-independent, so it'll probably run better regardless of end-user specs.

  • Arrays are the way to go but you can also pre-enter the answers, export as json and then import as json for when the game loads.

    Dictionaries can do the same but are more user friendly