Kyatric's Forum Posts

  • How is the tutorial not up to date ?

    What tutorial is it ? Post the URL for it as there is not a single tutorial.

    There is this one that appears to explain things clearly : https://www.scirra.com/tutorials/525/simple-login-using-a-mysql-database

    Your question is about MySQL, you can do a search on an online search engine in order to learn about how MySQL works and how you can create requests for it.

  • First thing, those forums are in English, please post in English.

    If you don't know English very well, you can check the unofficial French-speaking forums (http://forum.construct-french.fr/

    Secondly, we can't guess what is going on from a video from the preview, so please consider providing your capx file for others to be able to investigate.

    Moreover do provide an explanation of what you are trying to achieve, what you have done so far, what you expect your code to do, what you experience it does (the video does help out, but a bit of clearer/detailed explanation is always appreciated).

    Do provide steps to reproduce the issue out of the project your provide.

    Without this, there is no way to help out as we don't know how you implemented things.

  • Moved the topic to the Construct 3 section.

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  • The answer is likely in the linux debian's documentation.

    How to execute a browser on it and have it execute a specific URL (which is your application's server).

    Or as mentioned, you perhaps should look into a node.js server that is an application that linux should be able to execute.

  • You execute a browser on your server and it contains running tabs as host.

    You make your game so that the "version" your players get is the client or peer that will connect to those host tabs.

    Otherwise, you look into developing a proper server in a server side language that will bridge with WebRTC protocol.

    Or you use WebSocket instead of the Multiplayer plugin.

  • I made a bug report : github.com/Scirra/Construct-3-bugs/issues/2064

  • Well, actually, in the same vein the webstorage wasn't used, the XML plugin is not used in said capx.

    It loads JSON files into dictionaries, and as such it is working as intended as far as I can tell.

    If you made modifications and use XML, consider posting the exact project you are working with and having issues with alongside clear steps to reproduce your issue.

    This will make investigation far easier.

  • Using more than 8 points to form your collision polygon is the mistake.

    A dialog popped up on the moment you added the 9th point and you chose to ignore it.

    Instead of a single image, compose your labyrinth of several rectangles and other, each with a simple collision polygon under 8 points.

    Separate the various walls of your labyrinth and add them as instances to your project.

  • I tried to open the capx "localisation_json.capx" in C3 and turning it to Construct 3 runtime, C3 warned me the capx uses WebStorage (the ancestor to Local Storage) and as such cannot be used.

    If you have made your own C3P using local storage, consider posting it, it will be easier to investigate your issue and possibly know what is going on.

    In its current state, the capx file cannot be used with C3 runtime because it uses a plugin that is deprecated and should not be used anymore (hence why it is not provided in C3).

  • Be sure to actually post the example project so people can reproduce the issue.

    Simply with screenshots, it is just a guessing game.

  • You do not pass a parameter to your function, yet uses a reference to this parameter when you check that DropChance is less than some value.

    The value is then always 0. Few chances that DropChances is less or equal 0.

  • You can use the system condition "Every X seconds".

    You will likely want to use the "random()" system expression as well (to randomize X positions or the time of drop).

    You should have a look at the "How do I FAQ" topic for Construct 2 that shows you how to implement game mechanics.

    You can also check out the Construct 2 tutorials.

    This documentation translates to Construct 3 very well.

  • Ludei sent an email recently notifying they updated cocoon IO to work with API level 26.

    Check their documentation and be sure to use their appropriate software.

  • I do not use IE.

    Consider making sure if "UserAgent" (not "vendor") works for Edge.

    Bugs for Construct 2 are reported in the bugs forums : construct.net/forum/construct-2/bugs-21

    Following the bug report guidelines : construct.net/forum/construct-2/bugs-21/must-read-first-bug-report-req-39300

  • Most of the time it means that your game is trying to load a file that is not available/correctly served.

    Check for errors in your browser and make sure you correctly configured your MIME types.