Kyatric's Forum Posts

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  • because everyone started saying it wasn't necessary.

    Really ?

    Funny, I thought the opposite and that in lots of cases it saved the day.

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  • Are you using the free C2 edition ?

    If so, it is one of the restriction.

    The solution to this is getting a standard license today <img src="smileys/smiley4.gif" border="0" align="middle">

  • I'd suggest you to have some invisible sprite with the platformer behavior.

    This will be the sprite you will be controlling, and add the animations in another sprite which position you set to the invisible sprite each tick.

    The "controlling sprite" will be a "blank" sprite, but it won't get confused as either it is on ground or falling because of changing animations.

    The "animation sprite" itself will be purely visual.

    A bit like what's advised in CC really. I hope I'm being clear and you know what I mean.

  • You destroy your bullet as soon as it collides with the ennemy. (event 2)

    (I toggled the destroy action and the monster took off like the box)

  • In your group "ColpoGiocatore", the first blank subevent is a spawning of an explosion and the removal of a life.

    You should edit the group and untick "Active on start".

  • Sulaco: for your first question : R0j0hound implemented spritefont in events

    For the text input, there were some people also implementing example in events in this topic.

  • Tutorial: wait action

    This is not a bug, the wait action is working as intended.

    The way C2 reads your code is :

    Every rendering frame:

    .. Is red ball on screen ?

    .... If it is, wait 2 seconds, create 4 balls and destroy the red ball.

    And so, for the 2 seconds of "delay" you're expecting, each frame, there will be 4 more balls created, etc...

    You made some kind of loop that is memorizing a sequence of actions to do, and will do it once the timer is done.

    The fact is that since the wait action is the first, you'll have some kind of infinite loop going on.

    I suppose you're trying to have some delay between each ball you create ?

    Prefer using variables to make a kind of timer.

    You can check this topic and the capx I give as example it might be closer to what you are willing to do.

    Also I noticed you asked a few beginner questions/notices/suggestion, did you read the beginner's guide tutorial or Where to start ?

  • So I guess easyphp is making some kind of incompatibility with the local server ash uses for the previews.

    I used to use easyphp, and dropped it in favor of WAMPserver (at some point easyphp couldn't even handle the installation of a Joomla).

    If the use of easyphp is not absolutely necessary for you, I'd suggest you to uninstall it and switch to another local server software.

  • CenSilver: I had overseen that it was a tiled image.

    Check this topic which is an implementation of what Newt spoke about.

    dcrew: there is already a parallax option in C2 (in the layer properties).

    Check the beginner'guide about HUD.

  • "Unable to start HTTP server. You may need to restart Construct2 with admin privilages, or use disk mode."

    It seems the local server provided for testing has some failure.

    You can always go in the project properties and set "Preview mode" to "Disk" and check if it does work.

    Some functions will be missing (such as audio which will work only in http).

    Do you use some sort of local server to work on websites or something ?

    Also, is it specific to a project in peculiar, or does preview fail on any project you make/open ?

    (let's say you create a new project, leave it blank, try to preview it, does the error occur ?)

  • Post your .capx, we will see from there what is the best course to run.

  • I think that by "Big room" you mean that you have a large layout (larger than the project size).

    Wrap doesn't occur when an image goes out of the "project view" but when it is out of the layout.

    If you have a huge layout, especially in comparison with the viewport, you may have the impression that it doesn't wrap, when in fact all you need is to wait for the spirte to reach the layout boundaries.

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  • I also have the same firebug error, but I'm not sure it is not related to the overlapping event.

    I think it has more to do with the last changes made to the sprite object, in the attemps of correcting the "negative values bug" and/or ImageWidth and ImageHeight.