Kyatric's Forum Posts

  • cirra's decision is final and should be respected. It's just meant to be a bit of fun :)

    The "competition" has always been labelled as "for fun", don't be so serious about it.

    And as it was labelled as fun, people entering shouldn't have such a competition spirit.

    Also I consider providing a full game in two weeks is a victory in itself. If you don't, then you are still missing the whole point of this event.

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  • In the group "Restart" event 33 :

    Add the action Ball.set animation "return"

    System set TIMER to 60

    Audio play oddbounce (if you want the sound to play on respawn).

    In the Group "Player dies" for each condition of death (collision with death, collision with ennemy, etc...) :

    Delete the previous lines ^

    Add System activate group "Restart"

  • Yes. The physics behavior is based on Box2D. (Box2DJS which is an implementation of Box2D)

  • CheckpointSystem.capx to illustrate what Sully said.

  • rexrainbow it hasn't for now apparently. I hope Ashley will implement it some time soon, that would be cool.

  • Check the plugin : Load image at runtime

  • Level 5 video Walkthrough and End Roll:

    [tube]U8d-8ijwF0g[/tube]

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    Commented capx : The capx

    The capx is released this commented version for educational puposes. Please don't just rip it off, try to learn from it.

    Also please don't use the medias of this project in others of your projects. I've done them and I'm not a graphist, I just took the time to mess around in an image editor. If I can, so can you.

    Hope you enjoy.

  • Level 2 video Walkthrough :

    [tube]UbbL6BBJZh8[/tube]

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    In this level, if you DON'T read the LOG, you'll be taken to level 3 : Satellite K-11.

    If you read the LOG (like it is done in the video) you'll be taken to level 4 : MotherShip.

    Thanks to all who voted for my entry in the primary votes. I would love to hear some feedback about this game.

    I'll also soon release the commented capx, with the hope it might be useful for the community.

    : Merci beaucoup.

    Level 4 video Walkthrough :

    [tube]VMj3Zv_QQkU[/tube]

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  • I haven't looked at ugotsta's link, but I guess making a C2 plugin out of the script proposed would be the better solution and wouldn't require ajax calls.

    Also, AJAX IS a call to some script (in the tutorial the script is PHP. You can script in another language, as long as it is hosted online and accessible from the C2 application I guess)

  • The genius is in C2/coding, not in me ^^

    I suspect that guy R0j0hound who can make your computer cook irl pancakes in three events or that dude Ashley who built C2 to be actual geniuses.

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Answer by Ashley

    As alpha layering is supported and that pixel manipulation might be unhandy in JS, color to transparency probably won't be a feature of C2.

    Also in GIMP, take your spritesheet, use the tool "select color" set it's tolerance to 0 and select the background color. Be sure that your layer has an alpha channel and delete the selection. This should do the trick for your whole spritesheet.

    A little search would have given you the answer.

    I also edited the title of the topic.

  • It happened to me at first too. Now it seems ok. I guess the "without badges" CSS or something was cached for those pages.

    Maybe try hit refresh a few times in a row on the same page, it should eventually appear.

  • The tutorial supporting multiple screen sizes might be a good reference for this problem.

  • I simply added a condition, to make sure if the maximum (or the minimum) layoutscale number was not yet reached (depending on if the sprite is moving or not).

    From there, I add (or substract) a value (* dt for framerate independency) each tick.

    Change the value 0.3 to lengthen or shorten the length of the zoom.