Kyatric's Forum Posts

  • I don't think AJAX can directly access a SQL database.

    AJAX is a call to a script which handles said access.

  • djbav : Even though C2 exports project as javascript in the end, the coding itself in C2 is different and relies on its own rules.

    You should really check out/again the Beginners guide to C2, get used to expressions and check out the system expressions list.

    You can directly use the name of your variable as expression.

    If you want to get the value "123" out of "Variable1" and set it to "Variable2" for example:

    Make a condition system set value global variable, pick "Variable2" and set value to "Variable1".

    Variable2 will now contain Variable1's value.

    This is covered and demonstrated in the beginner tutorial, and you can read more about variables in the How do I FAQ.

    This article from Scirra's blog should be worth reading too.

  • plauk: use lower case characters for the bbcode.

  • kiyoshi: In those cases I guess you would have to fade them out first or during the fade effect (playing on their opacity property).

  • ewards

    Every one who purchases an early adopter license also gets a medal on their avatar, and an Early adopter badge for their profile. If you have purchased an early adopter license and still have not received your badge, send an email to licensehelpiys@scirra.com with your transaction ID and username and we can issue your badges.

    Exctract from tutorial "How licenses work".

    And also this post should gives you more informations.

  • For the XML import, with a conversion you could cheat your way through with the help of the CSV Plugin.

    It requires some interfacing though I guess. I hope you are ready.

  • To begin in C2 smartly and progressively I suggest you the beginner's guide if you haven't already read it. It's not about platformer, but that's the ultimate guide to start good in construct 2

    And also you might want to check : The how do I FAQ with different topics such as scrolling/camera, using the platformer behavior, etc...

    Welcome in.

  • Try to remove the " (quote) at the end of .

    Also try to remove the space (%20) in the name of your dropbox folder.

    This should be it, apart from this my signature is the same format.

  • Investigating, I created this capx that seem to spot the problem.

    TiledBackground (TB) textures are not power of 2.

    Launch the preview it works. (even in webgl)

    Put an instance of text object in the layout, preview.

    Firebug raises the same error as I reported earlier.

    Put an instance of button object instead, preview.

    Firebug raises an error      inst.drawGL is not a function (l.1619 in preview.js).

    The screen is all black with the button clearly visible. Tilebackgrounds and sprite are not displayed.

    It seems it has more to see with the upper 2Dcanvas Ash uses for text rendering than with the tiled background.

    Anyway, reported.

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  • No Problem. Be sure to check R68, it went out tonight and it features webgl rendering <img src="smileys/smiley4.gif" border="0" align="middle">.

  • FF8.0 in XP

    I had to switch webgl.verbose to true, to get the webgl warnings.

    Firebug reports on start of the app:

    ebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a 2D texture, with a minification filter not requiring a mipmap, with its width or height not a power of two, and with a wrap mode different from CLAMP_TO_EDGE.

    TiledBackgrounds in my game were indeed rendered in black.

    This with webgl on, point and linear sampling both, all options of FullScreen.

  • I've tried it (and point sampling too) in FF 8.0 - XP, it works correctly.

    I also noticed the right click displays a contextual menu.

    Leos, is your chrome updated ? Your graphic card drivers ?

    Check in chrome if webgl is enabled. (something like "chrome::config" in the url bar, I'm not sure, I don't use it).

  • kiyoshi: Also you can google "spritefonts" I guess there are a few already freely available.

    But further questions and discussions about the plugin should be taken directly in the plugin's topic nevertheless.

  • It applies angle 180 to it, this is no bug.

    Try to make an event "every tick" and action Sprite set angle to Sprite.angle + 1, you'll see the natural course that leads the sprite to be "head over heels".

    But, this allowed to see that auto-mirror and auto-flip don't seem to work. If you set them in the project, the image doesn't flip or mirror.

  • kiyoshi: Have you tried the spritefont plugin ?