Kyatric's Forum Posts

  • In instanceProto.onCreate = function()

    Make a variable this.confirmation = false;

    In cnds.ConfirmOKclicked

    return this.confirmation;

    this. makes that the variable is intriseque part of the plugin's runtime and its value is stored over the several blocks of code.

    The use of variable (their declaration and use) is directly tied to javascript.

    this. is also a "standard function" of Javascript.

    The SDK builds on this to make you use

    this.variable_name; to store your values and have access to them within the plugin, even once it is sealed.

    This is covered in the SDK - extract.

  • Zack0Wack0: Oh nice. Will have to interface this library in a plugin sometime.

    Glad to see it allows for server too, it's pretty cool.

  • It's not a trouble, it's just for you, so that ppl can test your game.

    So, I tried it.

    I'm a little puzzled. It's basicly just collecting random appearing squares, or I am missing something. I found the movement a bit troublesome at times. The jump sounds like I'm walking on invisible platforms at time.

    I went up to level 2 (I guess, changing of scenery). 1000 points (I think) was a bit too long too obtain (considering you're basicly going through the screen to collect stuff without "opposition").

    The graphics are cute (the squares and orange are quite expressive for their stylized appearance), the background/scenery of level2 is pretty nice too with little birds too.

    It's exotic and it works.

    I encountered a gameover, I'm not sure why, maybe make the win/death conditions more obvious.

    Also instructions screen is pretty hard to read. Black on blue, my tired old eyes give me some hard time in this configuration.

    At last the splash screen didn't seem to fit the kongregate's integration frame. I couldn't read the very bottom white line and the logo seemed to go too much to the right (esthetic trouble only, once pressed space it's better in configuration and game).

    I don't mean to be harsh or rude, I'm just expressing my opinion about the game here. I know critics may be hard to hear sometimes.

    Anyway, to me it's not a finished/polished game to be published. It's more like a good base of work you can come back to and improve as users will give feedback.

    Keep it up.

  • I think the url is not the correct one. And as you said, not easy to find on Kongregate.

    Please edit it.

    Check my signature, by the end of the document there are few posting tips concerning the use of the url tag. Hope it will help ;)

  • I moved your new post to your previous topic.

    Basicly, direct multiplayer options are not yet available in JS. Websockets exists, but aren't really supported by browsers yet, and anyway, they wouldn't allow for a client to be server too.

    Else the same answers as before pretty much apply.

    You would have quicker done to make the game single player, and learn how to make it yourself for now.

    When websockets would become available, you would already have your base engine, and requesting/paying for help at that moment would be easier/more efficient.

  • There's none for now. I think Kyatric is working on.

    Ashley and Tom are working on the manual, I have nothing to see with it.

    As said above, check the inline help, and for tutorials and help prefer starting there, this is "official".

    A lot of things are still to be covered in documentation, it takes time to get done.

  • Select your upper layout and make sure it's "Transparency" property is set to yes.

    By default the first layer created is not transparent. If you create a layer over it the new layer will be transparent by default, but adding a TiledBackground object on it will cover the under layout.

    If you just switch the layer's position, it means that now, your upper layout is the one being not transparent with a sprite, covering the transparent layer with the tiled background object.

    This is unlikely a bug since no one else has reported anything like that.

    To be sure post your capx.

  • Seems to work for me. I've been around everyday since its creation, and in my profile I'm at 7 days consecutive. 3 more days and we will see.

    You probably missed a day or two.

  • Such a native features does not exist, but a 3rd party plugin exists.

    Your solution: going with the plugin for now.

    Or if it is such a simple thing, why don't you make yourself such a plugin, making sure it would get maintained ?

  • You should read : this tutorial (How to make native phone apps with Construct 2 and PhoneGap) and/or this tutorial (Making an iOS web app with Construct 2) if you aim at iPhones and make sure you followed all the steps as provided.

    I've just tested your application, it works for me on FF8.0 on desktop.

  • Plugin scripting is built on top of javascript.

    JS is the language to use, with its rules, syntax, standard functions, etc...

    Plugins (the SDK) are written in javascript and in such a way that it's interfaced with C2's events system.

    This article from Scirra's blog might be a good read too. It clearly identifies each parts of C2 and their interactions/implications.

    I can understand the feel to need more than there is actually, but I'm pretty sure text box, button, text, array, ajax, browser and webstorage objects + events system can already let you make nice functionning apps.

    What more do you need ?

  • Those are expressions and System expressions are already partially documented here and an online/onwebsite manual is being written and should arrive soon when finished.

    Expressions are also inline documented in the expressions and action windows.

  • Have you checked Mozilla's Javascript Guide - https://developer.mozilla.org/en/JavaScript/Guide and Mozilla's Javascript Reference - https://developer.mozilla.org/en/JavaScript/Reference ?

    C2 forum can help on specific points/questions but learning javascript is something well-documented enough and you have to learn it on your own first.

    EDIT: also Prompt seems to be linked to DOM, and ash advice not to mess with it in the SDK. I'm not sure there nevertheless.

    But if you're starting with C2, you really shouldn't take the plugin route at first. Read the tutorials about C2 first and explore its "officials" plugins and the plugins provided by the community too.

  • Post your capx.

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  • I'm french from France indeed.

    I figured you might be too when I saw the name of your project <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'll have a look at the capx with the correct plugin later.