Kyatric's Forum Posts

  • To a website it is rather AJAX.

    Check the how do I FAQ there are several example listed in the section AJAX that should answer your question.

  • Xavier: the most recent version is the r76 (that already fixed some bugs about the families, not yet the families behavior).

    It would be a good thing to update your version.

  • Paint.net ?

  • Cross_: It's not exactly the blockbuddies but SpriteAttack had mentionned tutorials for inkscape he wrote.

    I remember having checked his blog and learnt a lot.

    I also was blown away by how easy he made making awesome sprites look <img src="smileys/smiley1.gif" border="0" align="middle">

  • Short answer: yes working in team is implemented ^^

    For a more elaborate answer: the saved project format is either a single .capx or a folder with a main .caproj file.

    A capx is a zipped "caproj folder".

    So working as a team with a tool like SVN or even dropbox, you can:

    In the case of dropbox: Share the folder between all members of the team. The shared folder is the project folder, meaning that any modification on it is automaticly broadcasted to all the users.

    This means indeed that if you modify the project and save, it gets updated in all members folder.

    This also means that any member of the team modifying the project will automaticly modify the project for anyone.

    But beware, there's no option in C2 that allows to "refresh" the code. You have to close and open again the project to use the "last modified version".

    SVN (or SubVersion depending on the version) is a tool specificaly made for team to share source code.

    It allows for revisioning and an easier way to manage the handling of modifications on each files.

    Tbh, I only toyed with it, alone to see what it was about and it sound pretty powerful.

    But I guess your team and yourself have to find your own way to integrate this tool to your workflow.

    SVN is advised as files in the folder of a C2 project are mostly .XML/text files (that SVN can very well handle and is designed for. Actualy I'm pretty sure it can even be useful for graphics and any ressource files, keeping the previous versions of the files in need).

    This allow a member of your team to work on a specific event sheet (an included one for example) while you're working on another one, and another member works on a layout, etc...

    And when each one of the members save their work, SVN automaticly "merges" all the files into a single common folder.

    And if a modification ****** you can always go back to a previous version of the file.

    To me, it sounds like a solid option, and something CC couldn't provide.

    C2 has been designed with team collaboration in mind.

    Edit: and for preview on LAN, be sure to check the tutorial out.

    I'm pretty sure it would fit well for your team too, once again imo, once you figured how to use it in your worflow.

  • I guess you guys will bring quite a bunch of new users to C2 by monday <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I like the sound of those ideas ^^

  • Objects have a Unique ID by default in C2.

    You just need to "reference it".

    Read this topic about picking instances with the UID and yet again this topic about picking in general (very informative).

    This is quite a big piece I admit, but once you get it and begin to apply it in C2 it makes a lot of things easier.

    <img src="smileys/smiley1.gif" border="0" align="middle">

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  • Construct2 only exports HTML5 application at the moment.

    So no, you won't be able to make an exe out of a C2 project for now.

    For the question about graphical terms...

    C2 does not support shaders like CC does for example. So it makes it harder/trickier to apply some effects to your game, you have to "cheat" with assets and events.

    I haven't played Limbo, so I don't know exactly what's the amount of graphical treatment applied, from what I saw in trailers it sounds like main sprites are black silhouettes, and there is some fog effect at time (you can emulate it playing with the opacity of some sprites).

    I'd say it is possible to reproduce something similar in C2.

    To sum up on your question is C2 more powerful than classic, on the strict numbers (according to this article from a few monthes back (figures have changed for the browser now I believe)) CC can display more objects than C2.

    That said, the amount of objects that C2 can display is already more than enough to have a nice eye-candy game.

    Be sure to check the arcade to see examples of games made with C2. What you see is what is posible, but certainly not the limit yet.

  • You can use the custom plugin keycode.

  • You can take any capx, open it in winzip (or a soft like that) and unpack it in some folder on your disk.

    This gives valid projects that you should be able to open with chrisbrob's software.

  • In the how do I FAQ I remember there is a:

    Several RTS mechanics (camera movement, selecting units, etc...) - LINK

    It might be worth to check out, but the example is quite old now, so maybe stuff in it can be made differently now.

    This should still give you a first step in the right direction.

  • Extract from the how do I FAQ

    prite

    Making a button using a sprite (and handle clicking on it) - LINK

  • Probably Yann's anglelerp emulation.

  • Commented.

    Going through the topic once more might also help.