Kyatric's Forum Posts

  • Use the pin behavior to pin your bodyparts together.

    If you need an example capx you have one in your c2 install\examples folder.

  • I'm not sure the layer can be moved as a whole.

    It's more a fixed container (in the layout).

    If the number of objects is manageable, you can put as much as possible in a family and filter them by picking only the objects that are on the layer you want to move and apply the movement to them.

  • If you mean in the IDE

    <img src="http://www.scirra.com/images/articles/layersbar_2.png" border="0" />

    It's by selecting the layer and clicking the blue arrows up and down.

    Else, I'm not sure you can rearrange the order of the layers at runtime.

  • kirby: you have several custom plugins for C2 that allow for "Multiplayer/Networking" like the chat plugin or websocket but those makes the communication go through a server.

    I'm not sure a direct C2 app to C2 app communication can be made otherwise due to JS restrictions and being executed in a browser.

    Hopefuly all those references should allow you to do what you want.

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  • I guess you created "BrokenArray" in a layout that you later deleted.

    What this means to C2 is that now BrokenArray has no "default instance".

    This make things bug on preview, it is a known issue that is to be fixed. (the "no default instance" part)

    I guess that your problem at first was that you were trying to use the array in a layout where it hasn't been instanciated yet.

    (For example, you're in layout1, you created brokenarray in the layout2 and you're trying to access it in an evensheet from layout1)

    I think like you suspect this is a scope problem.

    The best thing to do here is to create a new Array object in the current layout and simply delete "brokenarray" as unusable.

  • All the bbcode must be in low caps, no capital letter at all.

    Click my signature and check "Posting tips", it is the same format for signatures.

  • Add another condition in the event 3 "Sprite2.Damage < 5"

  • You should only use the instance variable Damage of bullet, not the global var.

    Quickly commented fixed capx

  • Hello and welcome on the forum.

    For your issue try to update your graphics card drivers.

  • Fade in, fade out

    Multi-implementations are cool <img src="smileys/smiley1.gif" border="0" align="middle">

  • Links format corrected. Now you can click your heart out <img src="smileys/smiley4.gif" border="0" align="middle">

    I guess the list is missing Blender about graphics/3D rendering.

    Good list though.

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  • Good job.

    Not much else to say, it was a well mastered writting and an interresting read.

    You seem to have well thought everything, and it's cool that everything turned out pretty fine.

    Thank you for the time you took writting this and thanks to your client too who allowed you to post the feedback of this "experiment" on scirra's forum.

  • Dark Savant: If you want to get 10 as a result of a random function, make it : random(11)

    This will return a value from 0 to 10.

    The last figure in a random() never gets reached.

  • Everything is possible. But you should post your capx to let us experiment your game and see the "motion blur effect" you're talking about.

    With only the informations you gave, there's not much that can be done to help you.