Kyatric's Forum Posts

  • You should have a look at the how do I FAQ as well as this tutorial and this one.

    Most of your questions should find their answers in those.

  • I have one last question, though... If I have a license and the other team members don't, what would happen if, for example, I save the project with a family added? Or what will happen if I got to 101 events? does it simply becomes impossible to open in their computers?

    Free licensed version of C2 can still open projects with more than 100 events/families/etc..., can preview them but can't edit those.

  • When I click to try to download the "new Version: Made the 4 arrows" I end up on a mediafire page that ask me to upload files <img src="smileys/smiley3.gif" border="0" align="middle">

    Could you please try to use dropbox, it's really nicer for the people downloading your projects.

    EDIT: I managed in downloading the 5.8 previous version (2-3 posts above), ignored a nasty error on opening of the capx and...

    Well I still don't get what you're trying to do.

    Arrows images are supposed to change shape/color or something ?

    I don't get at all what you are trying to achieve (as in what is the goal of the game, what are the game mechanics, where are you stuck ? You told something like "arrows should do this/I haven't implemented it yet". You should first implement it then, it would be easier to move one/build on from there)

    Sorry, the project looks good, but I don't know how to help you so far.

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  • I think there was already a thread where the default size for mobile devices were displayed, I don't remember where it was though, guess you'll have to search the forum to find it back.

    About sound, well. Sound support in HTML5 is pretty bad in desktop and even worse on mobile, so it is likely you did nothing wrong and it's just the iPod device that can't handle it.

    From what I've read so far about mobile, it appears that iOS5/iPad2 is the best device, and performances there are pretty bad.

    Also I guess you could have a look at the tutorials about mobile devices (such as this one, this one too and this one about screen sizes).

  • Yes, this question is pretty obscure. What points thingy ? What are you trying to do ?

    As Khaz said, provide a capx and a more detailled explanation of what you're wanting to do.

  • Casheer Training commented.

    That was fun to make ^^

  • Cap files are for Construct-Classic.

    They are not compatible with Construct 2.

  • You can find several dialog system for C2 listed in the how do I FAQ under the section "RPG genre".

    As far as I'm concerned, I prefer using text objects (more flexible) for everything that is text/dialog. You can use sprites for the GUI elements that help you navigate through those, but for the displaying of the text itself, it will take far less ressources than having to draw sprite for each dialog.

    Also you can use web font with the text object to make it look nice.

  • As you already used groups, keep up with those.

    In your event "on mouse click" add a condition (right click-add a condition) system: "is group active".

    You can do now two events to have different behaviour when the group is active and when it's not (which represent two different states of your game).

    For the end level part, I think this topic can provide help.

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  • When I see 60 fps in big 3D games with large (high resolution) textures, DX11 and 10-15 fps with DX9 and 5-6 shader effects in 2D Construct applications, it makes me laugh.

    What makes me laugh is how comparing two technologies of 10 years of age difference is relevant ?

    How come you can't do everything in windows XP like you can in win7 ?

    That's the same kind of question/remark/comparison and heresy.

    => 10 years of development, 10 years of technology, 10 years of improvement of the computer gear and the worldwide spread of those.

    There's so much that can still be done.

    That's true. As Lucid said feel free to pick up your C++ compiler and help the CC community out.

  • Save the value of the object spawned on them in an array.

    Also it could be good to post a capx to see how you implemented things so far and see what can be done.

  • Post a capx and we will see what can be done.

  • It's not exactly the same in the sense that pivot object is covered by the sprite. In my example it mostly worked because both objects were not touching at first.

    I still don't understand what you're trying to achieve exactly.