Kyatric's Forum Posts

  • gillenew: I think it's not related to the plugin but to a bug in r80.

    This probably will soon be corrected in a next release.

    Report1, Report2

  • What do you mean "pause and restart" physics ?

    Maybe you could post an example capx, or screenshots.

  • You could very well use only a single sprite with different animations.

    On startup you select a random instance and set it to use the animation of your choice.

    Capx for creating a random anim Sprite

    Now what you want is to have sprites already spawnt along the layout apparently.

    Commented capx for this

  • 0plus1: Compare instance variable

    Then due to how events work, only the instances with the value you are comparing gets picked/filtered.

    Also be sure to check the section "Picking/selecting" in the how do I FAQ, all this has already been treated in several topics.

  • Zooming is more about layer/layoutscale than parallax.

    And layerscale/layoutscale can be changed at runtime in the system expressions/actions.

  • I just would like to state that for strict "value seeing" you could use either Log objects to console by wgfunstorm (works in chrome and FF's consoles) or Debug panel by rexrainbow.

    Those two custom plugins allow you to set some "watchpoints" over variables and/or objects.

    From the first plugin, I believe you can modify the values from the browser's console. (not sure though, I haven't tried so far).

    At worst, you can "code" your own "debug screen" in which you would modify values for specific elements of your choice.

    So it is "already possible" atm, just require a bit of planning ahead/know what you do.

    Edit: After seeing the conference the tools he provides are pretty cool, but applying it to C2 would end up in rewriting the whole software pretty much from scratch.

    It's not "a simple feature to add", far from it.

  • Shinkan released it already.

  • <img src="http://dl.dropbox.com/u/36472942/construct/forumhelp/Check_Mouse_Coords.JPG" border="0" />

    Simply check the mouse coordinates. If they are out of bounds, don't move the sprite.

    Also beware, your ship has 9 collision points which is not recommended (8 max).

  • Hello all newcomers, welcome on the forums.

  • Can you provide a capx and steps to reproduce the bug please ?

  • New release is here! - r80. :)

    Also everyone who has chose to receive scirra's email for new blogs and releases, apparently the mails go to the junkmail (even if you had previously set it up so that it doesn't).

    Be sure to check your junkmails and set the mails to be accepted by your mail provider again. (It happened to me with gmail)

  • You should have a look at the system expression(Text section) tokenat, it sounds like it is exactly what you would need.

    Search it as a keyword, there should be topics available that give examples of use.

  • Is it possible to establish multiple collisions in the same sprite?

    Nope, it's not. You're "limited" to a single collision polygon.

    Use mutliple sprites pinned together and put them in a family.

    This way you'll only have to test one event "is on collision with family" and still be able to make a "localised damage" system if you want to.

  • In webGL the text objects are rendered in a different layer, external to the C2 app/canvas.

    This means the text objects will always appear on top/foreground of your game (you can't have sprite or other objects on top of them).

    Consider it in the design/layout of your game.

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  • You can trick.

    Make a first layout (a splash screen ?) where your user has to "click" a button, and start playing music from there and take him to the next layout (system action "go to layout"/"go to layout (by name)").

    That's what I meant by "Think your design around this limitation".