Kyatric's Forum Posts

  • septeven fixed too, thanks.

    : I added the link to the post. It is still a sticky though so quite easy to spot. You may have to browse through the "Your creations" forum for more submitted programs, or on the Ludum Dare website look for entries with the HTML5 keyword.

    I hope all C2 game makers thought about putting this tag there.

    newt: Thanks added both here and in the plugin list.

  • Because if you are using only the X (width) size of an array to stock values, you don't need to indicate the Y and Z locations.

    So

    Set Player.maxHP to Playerstats.at(2) is enough

    Getting a 0 out of an array cell often means the cell doesn't exist/is blank.

    Also if Player.maxHP is a number instance variable you might need to cast the result returned from the array.

    The values stored in arrays are string, you need to convert them when affecting them to numbers.

    Set Player.maxHP to int(Playerstats.at(2))

    (int() will return integer number, float() will return a float number)

    In the how do I FAQ, section "Arrays" you have several topics on the subject that explains the very same thing.

    You can, for example, find that commented capx.

  • septeven: indeed. Corrected, thank you for the notice.

  • <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/wymhm.png" border="0">

    <font size="5">in April 2012</font></center>

    3 beta releases for Construct 2 :

    • Release 85 (beta) - Engine improvements
    • Release 86 (beta) - New advanced event features (else, or, while, ...)
    • Release 87 (beta) - XML plugin, JSON support (load, save) for arrays, misc bug fixes, fixing of th "OR" blocks.

    (The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    <font size="4">Be sure to keep updated to the most recent release of Construct 2</font>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Quite a bunch of new custom plugins and behaviors for Construct2 were released from the crazy third party devs who are pushing the limits always further:

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    4 blogs articles were written, with the first ever guest blog article by Lucid.

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    A few posts from the forum that deserve your attention.

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Here that wraps up this April month. Some jokes, some serious releases. Lucid got rich, Scirra got a new HQ.

    2012 goes on, see you next month.

  • And also check the how do I FAQ at the section "Arrays".

    Lots of great examples and topic to explain the subject.

  • Construct 2 manual ?

    Edit: Also the usage of photoshop has little to see with "Game making".

    It's a tool to perform some operations/ressources on the path of game making.

    Photoshop is not the only tool available (gimp, paint.net, sai, graphicgale deluxe, etc...) and being a complete software with its vocabulary, workflow, tips and habits, etc... once again it goes far beyond the scope of this forum.

    There are already tons of documentation (and in multi-languages as opposed to scirra being english only at the moment) nothing that could be written on scirra on that subject could surpass what's already out there.

    Searching for documentation is one of the skills required in game making, practicing is the best way to train it.

    The internet is wide, don't be scared to explore it, most of the time it doesn't bite.

    If you're just coming to this one site waiting to be spoon-fed informations, you're already doing it wrong.

  • Your chrome is using too many extensions ?

    Edit: In Chrome 18.0.1025.162 m and FF12 I get 60 FPS on your skier example.

  • I don't know if you understand but I think you will.

    I did not understand your question.

  • Just use another variable.

    Consider two globals : Score and oldScore

    On start of the tick (so on top of your event sheet) set the value of oldScore to the value of Score.

    Then during the event sheet, there may or may not be changes to Score's value.

    At the bottom of the event sheet have events

    OldScore < (less than) Score => Show Happy face

    OldScore > Score => Show Frown face

  • Scirra's forum is about Construct Classic and Construct2. There's already an "Open" section for "out of topic" subjects.

    If you need informations, tutorials or how to's about other technologies/softwares, go make a search on google, look for forums about those softwares. I don't think scirra's forum is the right place for such informations.

    I agree though that videos of games or related to construct should be added to scirra's playlist on youtube.

    On the other hand, apparently noone/not enough persons with such a video took the time to give them a notice.

    So here it is, if someone has a youtube video construct related post about it in the forum or send a message to scirra's youtube channel. They'll be happy to hear about it, possibly add it to their playlist and possibly promote it.

    I don't think an entirely new section is required for those videos, and if you look at construct-classic part of the forum, videos of games are all stored in a sticky thread.

    One such thread could be made in C2's part too, but so far, few people posted videos about their games, as HTML5 makes it quicker to play the game rather than see a video about it.

    And videos about how to use C2, you can see them in the tutorial part. Sure it's not clearly indicated before you check the tutorial itself, but when you're looking for informations, aren't you looking through them anyway ? If no, then you should.

    One last note: I'm not talking on Scirra's behalf, just giving my own opinion there.

  • Congrats on ending with an outstanding 300%+ funding.

  • Have a look at the beginner's guide to C2 and you might also want to check out New to Construct, where to start and follow the other links it provides.

    Also never hesitate to check in your c2\examples folder, there are already quite a few examples available showing how to do stuff with C2 in a quick, easy and simple way.

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  • Have a look at that tutorial it depicts several things about picking, maintaining/evolving a grid, arrays, etc...

    It might help you with some aspects of your question.

  • legora: You might prefer using a single condition ->

    "Mouse: on object clicked 'Sprite'".

  • Well, the shakiness comes from the collision polygon.

    A runner type of game is like a platformer. It is advised to have an invisible sprite of square/rectangle shape with the platform behavior on which you pin or position each tick the sprite with the animations.

    But the collision polygon of the anim doesn't count, only the "support" sprite does.

    Also your project was missing the 'Set animation "running"' action.

    You also should set the "Default controls" property of the platform behavior to no.

    You also should set the option "Loop" of the running animation to yes.

    Also you don't need the touch2 plugin, the built-in touch allow you to use either touch and mouse input.

    Prefer using built-in than custom plugins.

    Using a support sprite, and making sure the origin points are consistent from a frame to another should help with the shakiness.