Kyatric's Forum Posts

  • R0J0hound nice capx. I loled at the winning text :)

    Sorry Ize, I didn't get a warning for this thread. Also I don't think I would have proposed a nice solution like R0j0's.

    Adding this thread to the how do I FAQ.

  • Iron is a "non-user tracking" variation of Chromium.

    Pretty cool browser even a bit faster in page loading time than chromium since it prevents some of the calls made between the browser and google's databases/tracking services.

    Nice to also learn that it's still being updated.

  • A possible implementation using array

    In the example, I tried to keep a logic closed to the one you showed in your screenshoot, but in the scope of my example, it makes little sense to check the count AND the global variable to make the stone disappear.

    Also, in your screenshot, it picks the newly created instance, it's kind of by design.

    You might try to put a "System: Pick all" before this condition, that would "reset" the picked instances.

  • Audio is supposed to start when you use the action "Play" and set what sound to play.

    To know when it is playing, set a global variable right after the "play" action.

    Audio support in browsers is still messy, nothing more to do than those workarounds as far as I know.

  • Use the Browser's plugin "Close" action.

  • In the meantime there are still the third part plugins Log text and objects to chrome console as well as Debug panel which can help.

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  • The original thread for Call Javascript

    Maybe it's worth contacting Joe7 by PM to see if he could implement this in his plugin in some way.

    Is it worth listing this "trick" in the plugins list ?

  • I don't know what you mean by "not really sharp", it appears the same to me in C2 as in the browser. (FF and Chrome)

  • Spriter ?

    The plugin is coming for C2 and so you'll be able to have far more control over the animations and characters than the bones behavior could offer.

    As for an implementation working now, I guess sprites + pin + XML that holds all the positions/angles/size of the "keyframes" and lerping through these informations between the keyframes is the way to go.

    But that's pretty much what Spriter does, I guess it's worth waiting for it.

    Edit: also yes, good FPS on my PC too, it's working smoothly as intended.

  • Extract from how to report bugs

    lease only test the latest version of Construct 2

    Often bugs are reported which have already been fixed. Please make sure the problem occurs on the latest release.

    Also are you sure that the F5 key doesn't work for sure ?

    I mean, it happens sometimes that the browser doesn't get the focus and stays under C2, but in the tab where my game is executed, the game is actually "updated".

    It can happen if the tab where you first previewed your game wasn't closed.

  • A pong clone from scratch and about any video tutorial from the tutorials section of the site will do. (the cloning the classics serie is pretty nicely done)

  • I'd say it's the simplest way in C2.

    You can always find an line of sight algorithm and try to implement it in C2.

  • The new expressions will be added to the manual once a stable release is out (in about one or two weeks).

    I can't tell for sure, but apparently the number between parenthesis could be referring to the touch "number" in a multitouch. (you could have 3 simultaneous touches with different angle, the index allows you to refer to the touch you want. 0 is the first/default one)

    I guess if you test on desktop with the mouse input set to yes, you would only refer to AngleAt(0).

    A quick meaningless example

    Apparently AngleAt() automatically detects the current angle of the touch depending on the position where the touch started.

  • I don't think it does indeed.

    In C2 logic, such "cleaning" is already processed automatically and if anything, it would just add to the process.

    IIRC the destroy action does not actually destroy/clean from the memory because of recycling. I think it rather marks the memory address as "to be used" on next object's creation.

    The original issue has probably more to see with iPad 1 and his close to non-existing HTML5 gaming support (HTML5 was merely born when the iPad 1 was released).

  • I don't understand the issue or the question.

    What does visual basics or visual studio do here ? What is the "content" not showing ?