Kyatric's Forum Posts

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  • The good old how do I FAQ contains a full section about arrays with a recently added "Endless Procedurally Generated Terrain" item.

    For tutorials, there's the always nice arrays for beginners.

    I also show how to use an array for some high scores management in my Asteroid in less than 100 events tutorial.

    The creating a memory match game also displays another usage of the arrays if I remember correctly.

  • Added, thanks.

  • Post your capx and explain clearly what is it you're trying to achieve, as usually recommended when asking for help.

  • I believe C2 already does the pooling for you, and that's how Ashley managed to improve the performances of the engine over the releases.

    Creating a lot of objects at once every tick will take a hit on performances though, but managing a pool of objects to reuse seems like overkill for, I believe, C2 already handles it at runtime.

  • For "unjembled" code, don't check the "Minify" export option and you should have plain JS code.

    As for your second question could you give more informations on what is it exactly you're trying to achieve ?

  • Well imo, Shield is a far different device than Ouya/Gamestick to make any comparisons.

    It's supposed to be a handheld console which can also stream from your PC.

    In that aspect it kind of draws near what the Wii U gamepad is/does, whereas Ouya and Gamestick require a monitor to be plugged in and follow more a "living-room console" architecture.

    Ouya and GS are likely to be portable, but will still require a screen in which to plug in, whereas the Shield is supposed to suffice itself and also has a monitor output.

    I'm excited at the idea of streaming my HTML5 game executed on the PC on a portable console (not a tablet or phone).

    As for the design, I find it kind of old school and it really makes me think about a portable xBox/gaming machine.

    Anyway, it's early and it will depend on the price to see what market share the device is supposed to fill.

    I still feel more excited about the Shield than the Ouya/GS.

  • Construct Classic is the open source one.

    Good luck with your thesis anyway, C2 sounds like a good tool for the kids anyway and if the issue is about pricing, schools and institutes "only" need the standard license (the cheapest).

  • Example capx

  • Article on kotaku.com

    Some mitigate reactions on twitter, but I must admit I'm curious about this.

    Is this some iteration of the Steam box ?

    Said to run a "pure android" so in theory we should be able to export from C2 and wrap to this new support too.

    And at worst, we should be able to stream from the PC, so desktop HTML5 games should be able to be executed and played on the device.

    It's not a handheld like a 3DS imo, it's a new "hybrid" form of device.

    The next generation of consoles/devices looks promising.

    Now let's guess what consoles will survive. I'm expecting Sony and Microsoft to do some kind of cloud/service subscribing consoles which maybe won't have as much success as they did on the current gen.

    Indies, let's spread the word about possible devices to players so they know they will have more choice than Wii U, Xbox720 and PS4 (or whatever their names are).

  • Try to go in the preferences dialog and click the "Reset dialog" button.

    Make also sure to have updated your graphic card drivers.

    If you have still issues, be sure to post your full computer specs, OS and browsers used.

    Please next time make sure to post a new thread (or at least post in a relevant thread, not just the first one that is up).

    I hope this helps.

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  • If your character uses a behavior like platformer or 8directions, applying a Solid behavior to your obstacle will do the trick.

    If you're controlling the movement of your character by yourself through events, you'll have to check for the collision and reposition the character through events too.

    If I remember correctly this tutorial treated about collisions (amongst many other things).

  • procrastinator: well you're welcome, even though I thought rez's pathfinder was even simpler to use (and handled real time (every tick) path generations).

  • DrDeleto: It does use the collision polygon of the object types you set as "Obstacles". If the polygon is on a "virtual cell" (the behavior divides the layout in cells) then the cell will be marked as "unwalkable".

    procrastinator: have fun <img src="smileys/smiley4.gif" border="0" align="middle" />