Kyatric's Forum Posts

  • I'll check out path finding, is it resource intensive calling the function every time and attempting to recalculate the paths?

    Yes, you don't won't to be recalculating your obstacle map/course every tick.

    But if you delay it "smartly" (like once a few seconds and not for all your instances at once) I think it can do the trick.

  • WebGL effects ?

    Using different frames for your sprite ?

    I don't really understand your issue, could you give a better description of what is it you're trying to do exactly ?

  • If you've just added frames and not changed the name of the default animation than the name you're asked for is "Default".

    You can see it in the animations bar.

    Since you are destroying the sprite object, what more are you asking for ?

    Here is an example capx.

  • I can confirm that sound in chrome for android on nexus 7 has some issues, but instead of blaming Construct2 you should rather blame Chrome itself, since testing in the latest firefox for android version sound perfectly works (background music + sound FX) (tried on my game Drop da Piew in Scirra's arcade).

    As far as cocoonJS goes, the sound in android works also as intended.

    From the get go it has been clearly documented (throughout Scirra's blog) that sound support is a massive headache.

    If the browsers don't implement the proper sound support, there's not much that can be done from Scirra's perspective.

  • You should have a look at my bomberman tutorial that's the kind of movement/perspective both the player and enemies have.

    For the creeps (enemies) I've been using the pathfinding behavior, but it is possible to use any other behavior that suits your needs best.

  • Molyjam - http://www.molyjam.com/ - July 5 - July 7

  • Well let's refocus the topic.

    Atm, Scirra has announced no sales. And there is no known plans/need to change the license model.

  • Sulli: That's not really relevant to this thread.

    Be sure to check the webstorage manual entry. You can see the datas are stored locally. You can still have access to those datas, they are stored on the client's computer.

  • Tutorials - Manual

    Check also the how do I FAQ (link in my signature)

    All the mechanics you've asked for are already treated in tutorials and in the FAQ.

  • I've tried your two links again.

    The first link do work as intended in firefox for mobile. (it's possible to scroll vertically and horizontally).

    The second link indeed is "fixed" and can't be scrolled around.

    You talk about a "piece of site", I hope you're aware C2 isn't meant to be used as a tool for website design. It is and stays a game maker tool.

    As a "workaround" have you tried to set the layout property "unbound scrolling" from No to Yes ?

    This might help with the scrolling.

  • Whiteclaws: I don't remember that at all. Link to post ?

  • Put an instance of the sprite in all the required layouts.

  • Start with looking at the beginners tutorials and the manual to learn how Construct2 works.

    Then define what is it your game is precisely to do

    Then do it.

    It is too vague of a question to answer anything else I'm afraid.

    You have to precisely define the steps/mechanics you need/want. We can then help on how to technically do those.

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