Kyatric's Forum Posts

  • After your topic was moved from "Construct2 general", yes...

  • Rhindon: Of course dropbox can hotlink images.

    Check my current forum signature, the images are hosted on my public dropbox account and displayed through an img tag.

    Just make sure to use the public link to the images as for any kind of dropbox public sharing.

    As for hotlink :

    Clicking this image takes you to the image itself.

    Just be sure to use first a url tag and then an img tag.

    [url=http://bit.ly/1r6arz1][img]http://bit.ly/1r6arz1[/img][/url][/code:z26tub8r]
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  • What ports are you talking about ?

  • russpuppy: In the absolute I agree. What I'm uneasy about is someone making more plugins to charge more for them.

    All the features could be grouped up in a single plugin and be provided for a fix cost instead of "releasing" a plethora of plugins each providing a couple of actions.

    Moreover, the phonegap features are being covered by Ashley in the official version, so soon, those external plugins will be obsolete anyway.

  • When creating the instance "dynamically" store the UID in some array. Or use an instance variable that is different for each instance of the object so that you have a reference that allows you to pick only the specific instance you're looking for.

    If you want to have different instances of a same sprite displaying different frames, be sure to load/display the correct animation frame and have the animation at a speed of 0 so the frames won't switch.

    Perhaps you're asking the wrong question here though and should actually explain exactly what you are trying to achieve to see if the current method you are applying is the most appropriate.

    Also, as you can see I moved your topic as it is an help request that fits better to the "How do I" forum.

  • bsimser: When making an answer click "Full editor" and you can attach files to your post.

    If I'm not mistaken, even new accounts can do this attachment.

    Anyway, always prefer to post a capx rather than a screenshot, it's always nicer to be able to look into the project of people asking for help to provide the best answer according to their current project.

  • Make sure to update your graphics card driver.

  • Those assets are just "for show", they are nowhere available for download.

    Scirra provides a free bundle (link at the bottom of every forum page Free Bundle) and otherwise, when using a licensed Construct2 you can also download a media bundle from a link in the About dialog.

    Nevertheless neither of those bundles contains the elements you posted in your image.

    Those are strictly marketing material.

  • You might need to Logout from the website, clear your browser's cache, go to the arcade and hit the "Login" button there.

    If you're still having issues, consider leaving a post in the "Website issues" forum.

  • There is this sticky topic that could provide you good tricks to use.

    The main interest of getting reputation as a beginner is to hit the 500 points mark that then allows to post URLs and PMs, which allows for further communication/getting/providing help from/to the community.

  • Sisyphus: This trick only applies to the download's size. Once executed, the assets are stored uncompressed in memory.

  • Download the beta version r174. Link at the bottom of this page.

  • Maybe. It's pretty convoluted, and you're not getting either real advantage from any of the engines you are using.

    I guess you could, from C2 use the browser object to navigate to the expected URL which contains the game content made in the other engine.

    It just seems like a silly idea to do so though.

  • See the attached capx.

    Your idea is on the right track.

    The issue is that you set the text to become a number, instead of using an expression like "left()" (also possible "mid()" or "right()") to actually manipulate the current content of the text.

  • I'm not sure what you're looking to achieve is possible at all in the current HTML5/C2 restrictions.

    If you want minigames "embed" inside an app, I'm afraid you'll have to redo/reexport the app so that it does contain the minigames, this way everything is inside a single apk file.

    Accessing "local" games is prevented by browsers (the screenshot you displayed) for security and compatibility reasons.

    Apart from an iFrame and possibly internet connection, I'm really not sure it is at all possible to access/provide those files/games.