Kyatric's Forum Posts

  • jobel: Dunno. As far as I'm concerned, I don't have issues with 12.

  • jobel: As mentioned it is in Windows' software panel.

    http://windows.microsoft.com/en-us/windows/uninstall-change-program#uninstall-change-program=windows-7

    Don't know for Win8 but I guess there should be a similar feature.

  • If you own at least a personal license for Construct 2 you can indeed export games to mobile devices and make commercial use of it.

    See this blog article that contains links to tutorials explaining how to export to the several platforms.

    Each platform has then its specific fees and interface on how to upload to them.

  • So far though just to give you a comparison I've spent $0 on unity and $45 on the toolkit I'm using for it and have yet to be forced to create a minimalist project or else have my bug report dismissed by either the toolkit dev (one-man team, less customers than Scirra I'd imagine though) or Unity devs.

    If you want to compare things, go all the way.

    In your example, the toolkit you refer to is a third-part developed tool that is built upon Unity's main framework. In C2's framework, that is equal to third-part addons developers (like Q3D plugin). That is not C2 itself, and is far from the same complexity as far as support goes.

    It is "easier" for them to check if it is a bug of their own plugin indeed, since the global framework does give debugging tools, as well as the already general present debugging tools in browsers. Also, the toolkit/addon has a smaller scope and it relies on the assumption that the main framework does what it is supposed to do.

    An addon is a modular smaller part of code that is "separate" from the main framework, and works in relation with that one.

    Unity team is bigger than Scirra's, so they have more resources they can devote to "support" and as Ashley mentioned possibly look further into any project/bug report.

    And let's consider any user sends their 300+ events project with barely any structure or comments for review to Scirra.

    After taking time to figure out what the project is supposed to do, how it was made, it happens that it is a user mistake, that is time that was wasted for everybody, except the project's owner who got someone to freely fix a mistake of theirs for them.

    Nice for Unity if they can afford that. I understand though that a small structure like Scirra can't afford it. Don't you ?

  • Don't go apply a third-part behavior on top of the physics behavior you'll just end up in troubles.

    You likely need to learn to apply a force/impulse/torque at angle as explained in the advanced physics tutorial.

    It also depends on how you implemented things so far, so likely you should post your capx to let us know what is the state of your project and what answer would be the most appropriate.

  • For you another question there is an old example in the how do I FAQ.

    For your first question, use the system action "Snapshot Canvas".

    Use the browser's plugin action "Invoke download" and makes it download the system expression "CanvasSnapshot".

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  • michael: Please, check for errors in your browser and report the informations that can stand out.

  • Until the user learns to use Construct2 and possibly reads through the manual, C2's main limitation is the user himself.

    How events work is one of the most valuable reads.

    The beginner's guide is also quite critical.

  • mrcgkh: Replace "arcade" with "oldarcade" in the URL.

    TonyW: Possibly an issue with the "Publish" step of uploading a new game, I've had the same screen at some point.

    I clicked on the links in the left menu and went through all the steps a second time to manage to publish my last upload.

    Can be worth a try to reproduce this way or confirm if it still doesn't work.

  • As you may see in the project's properties, C2 pretty much takes care of the high DPI on its own with a "fallback" when HDPI is not available.

    Not sure there's a need for you to modify the pixel size of the fonts. If it is readable, it is.

    This might go along supporting multiple screen resolutions.

  • Can't reproduce...

    What OS ? What browser version ? What Construct 2 release ?

  • The education license comes in two forms :

    * On-site license : The license can be installed on location of the institute itself, on as many computers as the school possesses/wants.

    * Take-home license: The license is issued individually for the student. One take-home license per student and the license is valid as long as the school's on-site license is valid/subscribed for.

    Then as far as using the license itself you can refer to this manual article.

    It sounds like perhaps your teacher gave you a license which is supposed to be on-site, which goes against the terms of the license and should not be something to be done.

    So be sure to confirm with your teacher if he's providing you a take-home license for your own personal usage, or if he's attempting to give away on-site licenses which he should not and could get him and the institute he works for in troubles.

  • I can confirm that the bug reported in the changelog has indeed been fixed.

    In r203, adding Local Storage to a project (even a blank one) and previewing it used to display this error on start in FireFox.

    In r204 it's not the case anymore, so it sounds like you've encountered a new bug with this new (Local Storage), in beta, feature.

    As jbadams noted if you can provide a simple capx and clear steps to reproduce the error (following the bug report guidelines), Ashley will likely be looking into fixing it.