Kyatric's Forum Posts

  • It generally takes a bit of time for the gravatar to propagate.

    As far as I can tell, your avatar is not the default robot one, so should we consider it actually did work ?

  • How to get admob and IAP official plugins working on android crosswalk.

    You need a valid C2 license to do this though.

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  • Overall, any 2D game can be made with C2. With enough knowledge, patience and efforts.

    So is it possible in the end ? yes.

    Is it easy ? not really.

    Could you make it alone ? Maybe.

    The question is vague and the answer is complex.

    Determine step by step what mechanics you need and see what sounds like the most difficult to implement in Construct 2.

    Check the How do I FAQ about specific mechanics (especially this topic about MMOs) .

    To make a MMO, you need to be fluent in the server side of things. If you're not, you can learn, but it is out of the scope of Construct 2 and will require you to check other websites and communities. There are other possibilities, but as mentioned, it is a complex answer.

    You can use the multiplayer plugin to handle a more volatile gameplay function, but need your server to hold and connect players' informations.

    Isometric can be done, although it is not Construct 2's strong suit.

    Determine the mechanics you need, and then check one by one if there is documentation/way to do it in Construct 2.

    Consider reading this updated article that may help you getting started.

    You asked the same question 3 days ago. Please don't multiply topics about the same subject.

    Locking the topic.

  • Angle 0 in C2 is facing right.

    If you want the head of your character to be the facing part of your sprite, rotate the image in the image editor so that your character is horizontal and its head facing to the right.

  • Check your profile pages.

    Thanks

  • You don't see icons when you over your message ?

    " is quote, edit is the pen, the triangle is report and "X" is remove.

  • Check your profile pages.

    Thanks

  • Check your profile pages.

    Thanks

  • Check your profile pages.

    Thanks

  • Your elements like

    "score=" & Score[/code:16qnh3sn]
    
    Should be in the "Send" field of the request, not the URL.
    Also never forget AJAX cross-domain request security mentioned in [url=https://www.scirra.com/manual/107/ajax]the manual article[/url].
  • I'm not sure what you exactly mean by "button prompt", but I made this tutorial that could possibly be of help.

    It allows you to set specific keys of a keyboard to realize specific actions within the game.

    So possibly, the overall mechanic could be of use to you and allow you to display your sprite and having an expected key pressed out of it ?

    Otherwise, consider posting your capx, that would make things easier to investigate.

  • Instead of an "Every tick" event, use "Is in touch" from the "Touch" object. This way the angle will only be applied when there are coordinates to apply.

    When touch is not touching, Touch.X and Touch.Y are both 0, and your sprite faces this direction.

    This will possibly have its own set of consequences later on (if you are having an UI for example, you will want to prevent the sprite from facing that direction when clicking/touching the button). You will likely have to refine/add conditions to your event later on depending on the rest of your game.

  • Check this answer

    It is for the right stick, but then having the same for the left stick is changing the index of the axis you are checking for in the formula.

  • Related to your other topic.

    It sounds like you are not using the Mouse object in your project, and so in the end are instructing your sprite to face the (0,0) direction right away and always.

    Again, you mention "Touch" (Touch object ?) if so use (Touch.X, Touch.Y) to get an actual set of coordinates to rotate towards.