Kukukoke's Forum Posts

  • 3 posts
  • thanks heaps!!! I never knew you could test for is overlapping at offset ))

  • I am currently in the process of making a game which involves a whole bunch of mini games, one of which is somewhat similar to Tetris. I have already designed a way for the blocks to spawn randomly, move down the screen, move left and right, and rotate. However, I have so far been unable to find a way to detect whether the blocks have collided with each other, and when they should stop moving. For the movement of the blocks I have used an event that tells the block to every X seconds move down 40 pixels (I am using a grid based system for the Tetris section and each square on the grid is 40px, 40px), and the same when left and right are pressed (move left 40 pixels, move right 40 pixels). I am also using families to spawn the blocks, as each of the different pieces are actually made of 3 or 4 separate sprites that are in a family and move in unison. It would be greatly appreciated if anyone knew of a way to detect when the blocks are touching each other so that we know when they should stop moving downwards

    Cheers, Kukukoke

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  • I am currently working on a fairly large - scale project in construct 2, which has a large number of objects and also a large number of Families. I sometimes find it difficult to keep track of all of these families and exactly what family is part of what section of the game. It would be incredibly helpful for me if a feature was added in so that you could sort your families into folders the same way you can sort objects into sub folders. To me this would a very useful feature that I hope Scirra considers adding in the future.

    Cheers, Kukukoke

  • 3 posts