SketchyLogic: Thank you for sharing your experiences! very enlightening.
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Hello C2 friends,
I know this is a very broad question but I am interested in the overview of how a levels in Downwell would be constructed. There are solid wall and destructible blocks and enemies. I imagine it to be a procedural shell of solid walls and the other bits spawning where those solid walls are not. Please pardon my ignorance in this.
https://youtu.be/UygovwXlbsU?t=10s
Thanks in advance!
wow you are beast R0J0hound! thank you so much!! this is exactly what I was having trouble with. I think that I lack an understanding of how to approach such problems. I must study your examples thoroughly so that I can store them in my brain! Thanks again
Hi everyone,
I was thinking of having an enemy jump when next to a tile map wall and having said enemy adjust its jump strength accordingly to the height of the wall. how would you find the highest tile co-ordinate?
this method works perfectly. I my personal game script I have it on animation playing erase tile. Very good and thanks again.
most excellent. Thank you R0j0hound for all your help. I cannot wait to test when I get home.
I am embaressed to say i also don't understand why when comparing the tile index we check the value not equal to -1. I think maybe my errors are in my understanding.
Thanks again for the help with this R0J0hound!
This is what I got if I understand you correctly. It doesn't function just yet. In my game I have a little bomb that I want to erase terrain when its overlapping. I am going to keep fiddling with it and see if I can make it work.
CAPX_DestroyIrregularShapes
I tried substituting create object with erase and it doesnt work as i imagined it would. does erase work differently?
wow thanks for the super quick reply R0j0Hound! you are always a great help.
Hi Everyone,
I have working right now a tile being destroyed when something collides with it but with rand you can only have rectangles. I want an irregular collision shape to destroy tiles that it touches. Is this even a possibility?
Talk soon.
RamPackWobble and GenkiGenga, Thank you very much for your help.
Hello Everyone,
I have a platformer that I want to move at the speed of an objects width. Sort of like and analog stick. So the wider the object the faster the platfomer will move. I have included a CAPX with a technique I ended up getting to half work but its weaksauce. It seems soooo easy but I am having trouble making this work. Any help would be appreciated.
CAPX FILE HERE!
Thanks Constructors!
Solved: I was being a noob. I am running a beta build and all my plugins are in the base build of C2. hahah thanks for the help everyone.
Thanks for the quick replies,
they are in the right folder i believe and they worked in the past. I wanted to try my spriter plugin.I have not used C2 for some time but i always grab the updates. I wonder if something has corrupted over the ages.